Pixar has unveiled the latest version of its RenderMan for Maya 5.0, featuring the latest technologies pioneered in RenderMan Pro Server 16.0, and scheduled for release in the fall of 2011. RenderMan for Maya 5.0 offers advancements in RenderMan’s ray tracing technology, including a new ray tracing hider, a radiosity cache, and physically plausible shading. These new features allow artists to take full advantage of today’s high performance multi-core architectures and create photorealistic images with minimal setup, all within the user interface of RenderMan for Maya.
In addition, the process of shading and lighting has been dramatically accelerated with new lighting tools, including the robust re-rendering technology used in Toy Story 3 and Cars 2, as well as progressive ray-traced re-rendering for real time look development. With additional innovations such as deep compositing, additions to Pixar’s award-winning point-based rendering, enhanced realistic motion blur, and many other advancements, RenderMan for Maya 5.0 delivers a new level of rendering performance and accessibility for $995.
Pixar is also offering free access to RenderMan’s Certified Courseware, which has been continuously developed over five years. To complement the free availability of the RenderMan Certified Courseware, Pixar also announced a new student package consisting of RenderMan Pro Server, RenderMan Studio, and RenderMan for Maya, priced at $199 for a renewable one-year subscription.
If you are visiting SIGGRAPH in Vancouver this week, be sure to visit Pixar’s booth (#235) and check out demos of the latest RenderMan technology and products along with customer case studies and workflow demonstrations from complimentary tools that closely integrate with RenderMan in today’s production pipelines. For more info about Pixar’s RenderMan, email firstname.lastname@example.org or visit www.pixar.com.