Neoglyphic Entertainment has unveiled NeoFur — a cross-platform, real-time fur and fiber technology for Epic Games’ Unreal Engine 4. A fast, dynamic and reasonably priced solution, NeoFur enables animation and game studios to tackle creation of fuzzy and fibrous characters, objects and surfaces at a fidelity level never before possible in a real-time engine. NeoFur was recently named as one of five teams selected for Epic’s Unreal Dev Grants program.
“Films like Disney’s Zootopia have shown us the beauty that fur can bring to a production, but at a high cost. With NeoFur, studios of any type can afford high-end technology that dramatically enhances the look of their environments and characters,” said Carlos Montero, Neoglyphic’s Technical Art Director. “There’s no reason a studio needs to spend valuable time and money to achieve believable looking fur, as NeoFur’s solution saves time and costs while providing breathtaking results.”
NeoFur uses shell-rendering techniques to create the illusion of millions of millions of hairs or strands. Patent-pending advances allow the use of compute shaders and other advanced shading strategies to take this technique to another level, bringing fast simulation, realistic physics and unique Level-Of-Detail systems designed to combat fill-rate. This makes NeoFur an extremely versatile tool, which can be authored for PC and mobile games, VR platforms like Oculus and HTC Vive, and gaming consoles like Xbox One and PlayStation 4.
For pricing and sales information, please visit www.neoglyphic.com/neofur.