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Luxology Integrates IKinema Solver into modo 601

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Luxology Integrates IKinema Solver into modo 601

Luxology has integrated IKinema inverse kinematics (IK)’s RunTime technology into its just released 3D content creation software, modo 601. Although known for its game animation middleware, IKinema’s technology is now being used to bring professional rigging and interactive posing capabilities to modo’s new character animation tools.

“Bringing IKinema tech into modo was a smooth process for us,” said Brad Peebler, president and founder of Luxology. “We also found that once it was in, the flexibility of the code allowed us to adapt it to a wide range of applications, from simple-to-use posing tools to sophisticated IK support for complex character rigs. Each an essential piece of the modo 601 character animation experience.”

modo 601

modo 601

“Getting animators in touch with their work faster is what we do,” said Alexandre Pechev, CEO of IKinema.  “In the right hands, our production-proven easy animation system can do big things for those with big ideas. modo 601 is a great example of that, and we are pleased that our technology will have a hand in making its users’ visions come alive.”



The U.K.-based IKinema uses patented technology for fast full-body solving and animation, and has customers ranging from Framestore’s London Studio to Twentieth Century Fox’s pre-visualization department. Its technology enables animators to rig characters and retarget motion capture data in a fraction of the time and cost of alternative solutions. Available as a run-time game middleware, plug-in solution, standalone software or an online solution, IKinema’s technology is poised to simplify the motion capture workflows for professional production studios and bring real-time motion editing within the reach of home users

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