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Autodesk Unveils 2012 Editions of Middleware, Entertainment, Post-production Applications

Software maker Autodesk announced at the Game Developers Conference a number of new application releases, including Autodesk HumanIK 2012, a middleware application for character animation in games.
The company’s middleware releases also include Beast 2012 for global illumination and Kynapse 2012 for artificial intelligence. The new releases are designed to facilitate integration with popular game engines, support new game platforms and offer enhanced performance. Autodesk middleware has been integrated on numerous game productions including Assassin’s Creed: Brotherhood, Dragon Age: Origins and EVE Online.
Autodesk describes the releases, which are expected to be available this spring, as follows:
The company also announced the 2012 version of the Autodesk Entertainment Creation Suites, which includes new versions of 3ds Max, Maya, Softimage, Mudbox and Motion Builder, all with substantial improvements and upgrades. The company described each upgrade as follows:
Lastly, Autodesk also announced new versions of its finishing applications, Flame and Smoke.
Autodesk Flame Premium 2012 release features tools that help artists integrate ultrarealistic 3D lighting effects into composites; a comprehensive set of effects tools for finishing stereoscopic 3D projects, enhanced finishing workflows with CG pipelines; and a range of new tools designed to make 3D compositing as fast and interactive as traditional 2D compositing.
Smoke 2012 includes a redesigned 3D lighting system and Flame FX, a comprehensive new set of creative and technical tools for common finishing tasks, featuring Damage, Deform, Edge Detect and Pixel Spread.
For more information on technical specs, pricing and availability, visit the company’s website at www.autodesk.com.
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