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VR Comes to V-Ray


VR Comes to V-Ray

Chaos Group has announced V-Ray 3.2 for 3ds Max — the latest version is compatible with 3ds Max 2016 and for the first time incorporates virtual-reality rendering capabilities and multiple V-Ray RT GPU enhancements. The free update also includes improved volume rendering, distributed rendering and global illumination.

V-Ray 3.2 for Max adds two new VR camera types to rener stereo cube maps and spherical stereo images for VR headsets, such as Oculus Rift and Samsung Gear VR. Improvements to the RT GPU include displacement, anisotropic highlights, composite map, output curves, texture baking, UDIM support (MARI) and QMC sampling on NVIDIA CUDA.

Additional new features in 3.2 include support for OpenVDB, Field3D and Phoenix FD volume grid formats (allows import and render of data from applications like Houdini and FumeFX); ability to add or remove distributed rendering nodes on the fly; updated Light Cache algorithm (removes light leaks and improves animation); new preview types for proxy objects, faster hair/fur rendering, Intel Embree support for Max Hair & Fur and V-Ray Fur; and full support or new Physical Camera co-developed with the Max team for 3ds Max 2016.

Check out a video walkthrough of the new features here.

Chaos Group's V-Ray

Chaos Group’s V-Ray


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