Software developer Maxon will be showcasing game and virtual reality solutions with Cinema 4D at the 2016 Game Developers Conference, taking place March 16-18 in San Francisco’s Moscone Convention Center.
At South Hall booth #533, the company will demonstrate how to easily incorporate 3D models, animation, custom textures and environments into game development pipelines, as well as the seamless connectivity between Cinema 4D and BodyPaint 3D with leading game development platforms like Unity 3D, Unreal Engine and third party apps like Substance Designer and Photoshop.
Maxon will also dive into recently launched CV-VR Cam, a new Cinema 4D plug-in for rendering VR Content which allows CG artists to generate pre-rendered or interactive VR video content for YouTube or Facebook. VP of operations Rick Barrett will be on hand to provide practical tips to attendees.
CV-VR Cam is complemented by a series of comprehensive tutorials from Maxon’s Cineversity. CV-VR Cam Plugin v1.5, which renders spherical or cubic monoscopic or stereoscopic VR output and includes Pole Merging and supports camera orientation. The accompanying training series shows how to create VR content with Cinema 4D using CV-VR Cam with the Advanced or Physical Render, or with Octane for Cinema 4D. Also available are the quickstart Interactive VR with C4D/Unity/Oculus tutorial series and the Kitchen VR series that explores using Mettle’s Skybox Studio software and Cineware in AFter Effects to render a 360-degree VR video of a kitchen, which includes line drawing as well as final GI renders with CV-VR Cam.
Indie game studio M dot Strange will be at the Maxon booth providing content creator-friendly demos and breaking down basic techniques for incorporating Cinema 4D with Unity to tackle storyboarding, character animation, set building, lighting, rendering and more — like in their game Smashy Town. The company has recently created a series of online game development courses known as The Strange School.