The RealTime Conference (RTC) announced the lineup of its Spring event, featuring three 16-hour days packed full of live presentations, discussions, interviews and real-time live demos. Running April 26-28, the virtual event brings together some of the leading voices from a diverse set of industries, all united with a common goal: finding ways to take advantage of real-time technology.
The three-day event contains 100 sessions spread across 19 separate tracks, with each track focusing on a different industry or topic. The event includes more than 150 speakers from some of the world’s most innovative companies, such as Epic Games’ Unreal Engine, Accenture, Chaos Group, Digital Domain, disguise, NantStudios, DNEG, Facebook Reality Labs, Foundry, Framestore, HP, HTC, Intel Sports, Khronos Group, Lucid Motors, Lux Machina, Meow Wolf, NVIDIA, Pixomondo, Renault-Mitsubishi-Nissan, Soul Machines, The Third Floor, Varjo, Visual Effects Society (VES), Volvo Cars, Volkswagen, Weta Digital and many others who are creating the Metaverse in real-time.
Featured tracks include:
- How Real-Time Is Transforming Animation
- Virtual Production
- XR & Live Broadcast Shows
- Cloud/Pixel Streaming in Real-Time
- Collaborative Design in the Metaverse
- Digital Humans/Virtual Agents
- Education/Recruiting & Training Challenges
- The Impact of Real-Time on Health
- Inspiring Architects
- Real-Time Technology in Sports
- Retail & 3D Commerce
In keeping with the event’s theme, “The Rise of the Metaverse – Merging Physical and Digital Worlds,” sessions will touch on the growth of collective shared spaces, including a look at the tools that are making it possible for people to collaborate on projects virtually, in real-time, from anywhere in the world. Experts will also offer practical advice on how to take advantage of real-time tools, discuss how companies and individuals have adapted to the pandemic and offer a look at the future of multiple industries through live presentations and demos, from the people that are helping to shape it.
Live demos include:
- “Remote Collaboration with NVIDIA Omniverse and HP ZCentral” – Jeff Kember, global developer relations director for Omniverse platform, Nvidia; Joshua St. John, head of creators, global product planning & industry strategy, HP
- “The Impact of MetaHuman Creator on Virtual Production, Storytelling & Prototyping” – Mike Seymour, lecturer, researcher digital humans & writer, MOTUS Lab | co-founder, fxguide; Panelists: Kim Libreri, CTO, Epic Games; Vladimir Mastilović, Founder, 3Lateral | VP of digital humans technology, Epic Games; Matt Workman, game developer, Cine Tracer
- “Reimagine Storytelling” – Ed Plowman, CTO, disguise; Tom Rockhill, chief commercial officer, disguise
- “Talking to Douglas – The Challenges in Creating an Autonomous Digital Human” – Matthias Wittmann, VFX supervisor, Digital Domain
- “The New Dimension – Real-Time Volumetric Video” – Hayes Mackaman, CEO, 8i
- “Creating a Custom Retail Virtual Showroom in Under 10 Minutes with Metaverse Engine” – Alan Smithson, co-founder, MetaVRse
- “Urban Projects Experiences from the Cloud” –Teïlo François, director of innovation, partner, Vectuel; Christophe Robert, co-founder, Furioos
- “Value of Values, Transactional Art on the Blockchain Giving Shape to Human Values. Real-Time Short Cut from the Brain to the Blockchain” – Prof. Maurice Benayoun, Founder, Neuro design lab, School of Creative Media, City University of Hong Kong
While all speakers will appear virtually from locations around the world, the event will be hosted live from Los Angeles at NantStudios‘ Innovation Campus. Leveraging NantStudios’ virtual production workflow, including LED walls and Unreal Engine, RTC’s founder Jean-Michel Blottière will introduce sessions, deliver daily addresses and conduct panels and discussions all from a virtual stage.
“Real-time technology has the ability to change the world for the better, but there are still walls dividing many of the industries that could be sharing their experience and techniques to benefit everyone,” said Blottière. “RTC was created to break down those walls and bring people together, and give attendees an advantage. And with thousands of people registered from around the world, the community forming around the event will continue to share and interact long after the last session has ended.”
Featured speakers include:
- Jeff Burke – Professor and associate dean, UCLA School of Theater, Film and Television
- David Conley – Executive VFX producer, Weta Digital
- Alex Coulombe – Creative director, Agile Lens
- Bill Desowitz – Crafts & animation editor, IndieWire
- Paul Franklin – Co-founder of Double Negative and creative director, DNEG
- Evan Goldberg – Manager, technology innovation research, The Walt Disney Studios
- Vince Kadlubek – Founder & director, Meow Wolf
- Connie Kennedy – Head of LA Lab, Epic Games
- Rob Legato – President, KTM Productions
- Kim Libreri – CTO, Epic Games
- Matt Madden – Director of virtual production, Epic Games
- Gary Marshall – Director of virtual production, NantStudios
- Alex McDowell – Co-Founder/creative director, Experimental Design
- Chris Nichols – Director, Chaos Group Labs | Host, CG Garage Podcast
- Patrick Osborne – Animator & director, Nexus Studios
- Frank Patterson – President & CEO – Trilith Studios
- Marc Petit – VP and general manager of Unreal Engine, Epic Games
- David Prescott – Senior vice president of creative production, DNEG Animation
- Tim Webber – Chief creative officer, Framestore
See the full program here.
“While many of our sessions focus on how people take advantage of real-time technologies, the RealTime Conference is an event where people can get a glimpse of the future,” said Manny Francisco, CTO of RTC. “Our roster brings together respected industry speakers and rising innovators in our community.”
Following its Spring event, RTC will return November 15-17 with a second virtual event featuring an all-new lineup. The fall event will be followed by the first “RealTime Innovation Awards,” held on Thursday, November 18. Winners will be selected by the RTC community.
Registration is open for the virtual spring conference (April 26-28). More information at realtimeconference.com.