The 3D Wire confab in Segovia, Spain has quickly become of the fall season’s must-attend events for CG animation, gaming and new media professionals in Europe. The 10th edition of the show, which takes place October 1-7 this year, promises to be an impactful and inspirational event for those who want to learn more the latest innovations and developments in our industry.
Festival director José Luis Farias was gracious enough to answer a few questions about the upcoming edition of 3D Wire:
Animag: What are some of the big highlights of the show this year?
José Luis Farias: Mariano Melman Carrara will be one of the headliners of this edition of 3D Wire. The London-based Argentinian expert will give the presentation “Production applied to VR, a case study of Back to the Moon,” during which he will talk about his experience as a producer at Nexus Studios for Google Doodle’s VR experience commemorating the anniversary of the artist, director and cinematographic icon Georges Méliès. In addition to the aforementioned project, Melman Carrara will also talk about the other VR projects he has worked on, such as the outstanding Rain or Shine for Google Spotlight Stories.
Along with Mariano, we are happy to have Eva Figueroa and Juan Pedro Arroyo, supervisors of 2D animation for the sixth season of Cartoon Network’s The Amazing World of Gumball in London. They will both discuss working with mixed techniques to produce such a well-received global animated series.
In addition, we will focus on some innovative projects such as Plastiek with RRR1, a mix of app, digital comic and animation that pushes the limits of visual storytelling that will be shown and explained by one of its creators, André Bergs. This digital comic for tablets and phones combines 3D and 2D animation inside a game engine that allows the reader to control the camera. RRR1 delivers an unique reading experience that brings comics into the 21st century. Plastiek is founded by André Bergs from The Netherlands and Thawatchai Chunhachai from Thailand.
What do you think makes 3D Wire a special experience?
We really explore the synergies between animation, video games and new technologies. Our event is unique in the way it really connects professionals in these three industries. By merging both gaming and animation with digital technologies, 3D Wire is facilitating innovation and cross pollination which is needed in the industry. Our panels focus on innovative IPs, next technological advances and new finance models and investors.
We believe in quality, not in quantity, and that’s why we have created a cozy and friendly environment to make business connections, far away from stressful events and daily deadlines. 3D Wire is a place to enjoy, relax, have fun and make great connections.
How is the animation and vfx market faring in Spain this year?
Many things are happening, now we are starting to see the results of the “silent revolution” of the last years, where new, young producers began to enter into the industry with fresh and risky ideas in all kinds and formats. Our country is getting very competitive thanks to the quality of our work, our track record and the tax rebate in some regions that makes Spain sexy to coproduce with and to invest in. For the first time in many years, we are attracting talent instead of exporting it.
For more info about this year’s edition of 3D Wire, visit mercado3dwire.es/home.