The annual computer graphic and interactive technology confab SIGGRAPH 2018, which took place at the Vancouver Convention Center Aug. 12-16, was a big success. The event attracted over 16,500 professionals, students and fans from all around the world.
During the course of the conference, close to 700 papers, courses, lectures, installations, artworks, and experiences were shared, culled from nearly 2,300 submissions from around the world. In addition, almost 1,000 speakers participated. Select sessions and events were livestreamed, generating significant social media reach with over 60K views on the ACM SIGGRAPH YouTube channel and 50K views on the SIGGRAPH Conferences Facebook page thus far.
On the conclusion of this year’s event, SIGGRAPH 2018 Conference Chair Roy C. Anthony said, “SIGGRAPH is a place where those of us in the digital arts and interactive technology arenas come to recharge our creative engines. This year’s contributors delivered incredible content sure to inspire future generations working within these fields. People attend SIGGRAPH each year because they know they’ll be offered a ‘sneak peek’ of the magic behind the curtain. SIGGRAPH is truly a global community — a network where artists, practitioners, educators, and scientists gather to infuse each other with new ideas, find stimulating sources of mentorship, and collaborate on new opportunities.”.”
The Exhibition played host to nearly 160 diverse companies on the show floor, each showcasing the latest in technologies, products, and services. Due to the remarkable increase in the amount of new technology that has debuted in the global computer graphics marketplace over this past year, nearly one quarter of this year’s exhibitors presented at SIGGRAPH for the first time. Major announcements from 2018 exhibitors included the release of: NVIDIA’s Quadro RTX 5000, 6000, and 8000 turing-powered GPUs; Khronos Group’s VR/AR standard API, OpenXR; Vicon’s Origin (VR suite); Chaos Group’s V-Ray Cloud; AMD’s Radeon Pro WX 8200; Sketchfab’s MASSIVE; Lenovo’s ThinkPad P1; and, StarVR’s One VR headset.
Among the show’s highlights were the keynote, a conversation on creativity by Senior Vice President, Executive Creative Director, and Head of Industrial Light & Magic Rob Bredow; two world premiere short films, Walt Disney Animation Studio’s Cycles and Platige Image’s Miazmat; a collection of 50 original artworks from Syd Mead, renowned futurist and visionary, on display in the Production Gallery; the return of SIGGRAPH’s two-day Business Symposium; sneak peek Production Sessions on upcoming studio releases Missing Link (LAIKA Studios) and Ralph Breaks the Internet: Wreck-It Ralph 2 (Walt Disney Animation Studios); and, a special session celebrating the 50-year history of the VR headset, featuring the “Father of Computer Graphics” Ivan E. Sutherland (watch via the livestream).
Attendees also enjoyed installations from around the world within the Experience Hall and the brand-new Immersive Pavilion, which featured a VR museum, Vrcade, Village, and the Computer Animation Festival VR Theater. For those who came to learn, opportunities were vast and covered the most cutting-edge technical research and applications in computer graphics and interactive techniques, including presentations on 128 technical papers.
Emerging Technologies Best in Show
“Steerable Application-Adaptive Near-Eye Displays”
Kishore Rathinavel, Praneeth Chakravarthula, and Turner Whitted, UNC Chapel Hill, NVIDIA Corporation; Kaan Aksit, Josef Spjut, Ben Boudaoud, and David Luebke, NVIDIA Corporation; and, Henry Fuchs, UNC Chapel Hill