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DreamWorks Pulls Out Stops for SIGGRAPH

Festivals and Events

DreamWorks Pulls Out Stops for SIGGRAPH

DreamWorks Animation announced that it will have a major presence at this year’s edition of SIGGRAPH, the world’s premiere computer graphics conference. The studio plans to fly more than 80 artists and execs out for the event, which will be held from July 30 to Aug. 3 at the Boston Convention & Exhibition Center in Boston, Mass.

Among the programs to be presented by DreamWorks are six sketch presentations and demonstrations of the technology and creativity behind he latest feature, Over the Hedge, the upcoming Flushed Awayand other films. The studio will also host the SIGGRAPH Educators’ Luncheon Symposium for the third year in a row, and will have a major recruiting suite located at room 252A in the Convention Center.

One of the scheduled presentations will feature DreamWorks’ Martin Costello illustrating how the team managed to emulate Aardman Animations’ stop-motion animation style in CG for Flushed Away. Meanwhile, Andy Wheeler, Joanne Thiel and Greg Hart will address cartoon motion blur for 3D animation, using examples from Madagascar, A Christmas Caper and Over the Hedge. Scott Cegielski will present a look at Character Splash Sketch, a system developed on Flushed Away to automate the process of generating splashes from a character’s interaction with a water surface. Scott Petersen and Lawrence Lee will discuss simplified tree lighting using aggregate normals as applied to Over the Hedge and Shrek the Third, and Gokhan Kisacikoglu will talk about developing a unique set of controls had to direct the movement of branches and leaves for the title structure in Over the Hedge. Along the same lines, Bruce Tartaglia, Rob Wilson, Olcun Tan, Scott Petersen and Jonathan Gibbs will shed some light on how algorithms were used to generate models and animate foliage for Over the Hedge.

DreamWorks Animation’s current production slate includes Bee Movie, Kung Fu Panda, Shrek the Third and the Madagascar sequel. To get the films in the can, the studio needs to fill more than 40 positions by the end of the year and invites artists and other animation pros to check out a complete list of current openings in the ‘Job Opportunities” section at

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