***This article originally appeared in the February '23 issue of Animation Magazine (No. 327)***
Higx Point Render for Nuke
Everyone loves smokey, tendrilled and wispy effects....
Thanks to the continuous improvement, development and boundary pushing advances in real-time and animation technology, a new era of hyper-realistic digital humans across games,...
***This feature originally appeared in the January '23 issue of Animation Magazine (No. 326)***
According to futurist Ray Kurzweil, we can expect to experience The...
Amazon Studios today announced the opening of Stage 15, its new virtual production stage, and formation of the new Amazon Studios Virtual Production (ASVP)...
Imbalance today releases Ragdoll Dynamics 3.0, giving animators an easy way to automate character physics in Maya. Animators can now create believable, nuanced animation...
Universal Scene Description
If you are involved with 3D art at all and haven’t investigated Universal Scene Description (USD), then you are already behind the...
Epic Games' Unreal Engine 5.1 is available today, building upon the groundbreaking feature set introduced in UE5 to enable even easier and faster 3D...
Anything World, a platform for developing interactive 3D experiences through the power of machine learning, announced today that $7.5 million has been raised in...
Ubisoft is well-known as a global leader in video-game production and publishing. For the millions who play games like Assassin’s Creed, Just Dance, Tom...
***This article originally appeared in the November '22 issue of Animation Magazine (No. 324)***
Just in time for the busy fall season, Montreal-based software powerhouse Toon Boom...