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Supercell’s ‘Clash’ Set to Conquer Animation with New Netflix Series

Supercell and Netflix announced today they have partnered to bring the popular Clash video game franchise to life with a new animated series, set in the world of Clash of Clans and Clash Royale, which has been greenlit and is currently in pre-production. The project continues the streamer’s strong track record of video game adaptations, including the animated hits Arcane, Castlevania and the recently launched Devil May Cry.

“We’re thrilled to be working with Netflix and this creative team to bring the world of Clash to life,” said Curtis Lelash, Head of Film & TV at Supercell. “Think epic battles, immaculate Barbarian mustaches, and the kind of humor our players know and love.. They’ve been asking for a Clash series forever, and we’re beyond excited to finally say: it’s happening!”

According to Netflix:

The new series will build upon the mayhem of the games. It follows a determined, but in over his head, Barbarian who must rally a band of misfits to defend their village and navigate the comically absurd politics of war.

Fletcher Moules (Entergalactic, Agent Elvis), who has previously worked with Supercell to direct original Clash of Clans shorts which racked up hundreds of millions of YouTube views, has been tapped as showrunner on Clash. Moules is joined by head writer Ron Weiner (Silicon Valley, 30 Rock, Futurama, Arrested Development). Vancouver-based ICON Creative Studio is leading the animation production.

Clash has been a global gaming phenomenon for over a decade – filled with humor, action, and unforgettable characters perfect for an animated series adaptation,” commented John Derderian, VP Animation Series at Netflix. “Working with the incredible team at Supercell, Fletcher Moules and Ron Weiner, we’re bringing all the fun, chaos and spirit of the world of Clash to life in a whole new way. We can’t wait for fans — old and new — to experience the mayhem.”

Clash of Clans and Clash Royale are two of the biggest games of all time. Since the franchise’s first game (Clash of Clans) globally launched on iOS and Android in 2012 (followed by Clash Royale in 2016), both games have racked up a combined total of over four billion downloads and 180 billion gameplay hours across the world.

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