Epic Games today released the new Animation Field Guide, as part of its Animation Week kick off taking place from June 27-July 1. The week’s programming will offer a variety of free resources for artists including a new behind-the-scenes look into how MetaHuman and Unreal Engine were used to create the Love, Death + Robots episode “In Vaulted Halls Entombed” episode (watch here), and much more.
At over 100 pages, The Animation Field Guild explores the foundations of real-time animation pipelines with Unreal Engine, and features interviews with over 30 artists, producers and workflow experts. For decades, animation teams have followed a traditional, linear pipeline, leaving very little room for creative changes downstream. With a real-time pipeline, departments can collaborate seamlessly and iterate with more creative freedom. Readers will learn how Sony Pictures Imageworks, BRON Digital, Reel FX and many others are using a real-time pipeline to bring their animated stories to life.
You can download the Animation Field Guide via the Unreal Engine website here.
Along with the launch of the Field Guide, Animation Week is a celebration of the remarkable achievements in real-time animation by both established filmmakers and independent studios and artists from around the world. Featured projects include Malanca, built entirely in the cloud from Untold Studios; a promo produced in real time for Diablo Immortal from Impossible Objects; Mush-Mush & the Mushables from La Cabane; the trailer premiere for animated short film Blue from Preymaker and highlights from Epic Games’ Annecy presentations.
Animation Week comes on the heels of the Annecy International Animation Film Festival and Market and the Tribeca Film Festival, both premiering Unreal Engine projects. Annecy featured Manhole directed by Abhishek Verma and Jayesh Pillai in its Official Selection, Bottle Cap from Psyop and Mr. Spam Gets a New Hat from DNEG. Unreal Engine activations at Annecy also featured live demonstrations, presentations and panels from artists producing the most compelling projects using Unreal Engine, including BRON Studios, Chromosphere, Digic Pictures, Engine House Studio, Nexus Studios, Praxinos, Reel FX and Spire Animation Studios.
The Tribeca Film Festival featured two short film projects created using Unreal Engine: the world premiere of Emma Needell’s Life Rendered and the North American premiere of Paul Franklin’s Fireworks.
Along with promoting customer content and adoption, Animation Week will also showcase mastery of the tools, workflows and products in the Epic Games ecosystem including MetaHuman, Quixel Megascans, UE Marketplace and myriad free learning resources available to creators. Epic Games also supports animators through the Unreal Short Film Challenge programs in Australia, LatAm and India, and Short Nites in-game special events connecting short film creators with players around the world in Fortnite.
KeLrn more about how Unreal Engine is shaping the next generation of real-time animation by visiting the new Future of Animation landing page.