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The Visual Effects Society has released an Industry Bill of Rights, designed to improve working conditions for artists and bring certainty to the business for effects companies and studios.
The document, which enumerates a list of rights and responsibilities for artists, FX houses and studios, was unanimously approved by the VES Board of Directors at its meeting this month. It comes shortly after the VES released an open letter to the industry that raised concerns about working conditions and business practices that hindered effects houses to profit from their work.
“In the VES Open Letter, we said it was time to step up as the voice of the visual effects industry by talking to all parties regarding their concerns,” said Eric Roth, executive director of the group. “At this time we have engaged in a vigorous dialog with key stakeholders at all levels and believe our Bill of Rights lays out the vital concerns of each segment of the industry. Our next step is to focus on bringing all parties together to seek solutions.”
Input on the visual effects Bill of Rights was solicited by VES in numerous meetings, blogs, and forums with entertainment industry representatives from across the industry.
The VES Bill of Rights can be read online here; we present the entire document below.
For Animag readers, we would love for you to leave comments on the bill.
VISUAL EFFECTS INDUSTRY Bill of Rights
The Situation Today
The global visual effects industry is in transition. Because visual effects now play a central role in today’s feature films, television programming, animation, video games, commercials and virtually all forms of entertainment, they have become critically important to the entertainment industry.
43 of the top 50 films of all time are visual effects driven. Today, visual effects are the “Movie Stars” of studio tentpole pictures – that is, visual effects make contemporary movies box office hits in the same way that big name actors ensured the success of films in the past.
It is very difficult to imagine a modern feature film or TV program without visual effects. Visual effects drive the entertainment marketplace which entertains billions of people across the globe, and earns billions of net profit dollars each year.
Technology, local tax policies and the current business model have transformed the visual effects industry over the last 30 years from a provincial business with a few locations primarily in California, working on a relatively small number of projects, to a global market of projects and providers. Though the number of jobs has grown worldwide, job security and working conditions have significantly eroded.
Caught in these changing conditions are the visual effects artists, practitioners, and facilities that actually do the work and are finding the business landscape more difficult to navigate. In some parts of the world, many artists and practitioners do not have access to health care coverage (primarily in countries without nationalized health care); in many areas of the world, non-paid and unchecked overtime, lack of access to pensions and day-to-day job security are key issues facing visual effects artists and practitioners. Similarly, many facilities are experiencing tremendous difficulties keeping their doors open because they are finding out that their current business models are broken.
The Visual Effects Society (VES) is an honorary Society of artists and practitioners, and is currently the pre- eminent visual effects organization in the industry. Our mission is to further the art and science of visual effects, to address conditions impacting artists and practitioners, facilities, directors and studios, and to reflect the needs of our membership, therefore enhancing the artistic and business lives of our members around the world. Addressing these challenges will require the collaboration and cooperation of all sectors of the entertainment industry.
In response to this environment, the VES offers this visual effects Bill of Rights, and a dedication to work with the entertainment industry at large to transform the visual effects industry into a model that is mutually sustainable for artists and practitioners, facilities and studios.
Therefore be it resolved that:
A Visual Effects Artist or Practitioner has the right to:
A Visual Effects Facility has the right to:
A Studio has the right to:
The Future
These goals must be sought with an overriding concern for improving the artistic quality and value of the films, TV shows, commercials, animation and new media we produce.
We believe that achieving these outcomes – which will benefit visual effects artists and practitioners, visual effects facilities, directors and production studios – will be a collaborative process. This Bill of Rights is only a starting point for a meaningful discussion that will unfold over the months ahead. Each geographic community that is involved in the crafting of visual effects has different needs. VES’s goal is to play the role of catalyst to bring together all the participants in the entertainment industry who interact with visual effects.
This Bill of Rights is also a “bill of responsibilities:” it must be implemented in a manner that strengthens the visual effects industry. We recognize that the responsibility of moving this program further lies primarily with the VES. This is a global issue—by working together, we will benefit together, and so will the entertainment industry at large.


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