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Home » Visual EFX and Tech » Pixologic Unveils GoZ for ZBrush

Pixologic Unveils GoZ for ZBrush


June 5, 2009 by Ramin Zahed divider image

Pixologic has introduced GoZ, a special new feature of Pixologic’s ZBrush, which is designed to easily connect data workflow to and from modo with a single button click.

Once inside modo, rendering ZBrush data with photorealistic results or modifying a model becomes easier and any texture, normal, and displacement maps created in ZBrush will automatically be connected to the appropriate shader networks. Working without the distraction of timely export and import operations means artists can spend less time on technical aspects, and more time on simply being creative. GoZ is also compatible with modo (Cinema 4D and Maya) on both the Mac and PC platforms.

The first version of GoZ will be released with the next ZBrush Mac OSX update in June 2009 and will follow with the release of ZBrush 4 in August 2009 for PC users. For more info and to see a demo of the product, visit www.pixologic.com/zbrush/features/GoZBrush/






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