NVIDIA Releases Developer Tools, Source Book

As this year’s Game Developers Conference (GDC) kicks off in San Francisco, Calif., NVIDIA Corp. announces the immediate availability of the NVIDIA Developer Toolkit, a suite of content creation, code integration, performance analysis and educational resources for game developers. Designed to help developers take advantage of the latest advancements in graphics hardware technologies, the NVIDIA Developer Toolkit can be downloaded for free at http://developer.nvidia.com.

Also new from NVIDIA is GPU Gems 2: Programming Techniques for High-Performance Graphics and General-Purpose Computation, the sequel to the company’s widely-used source book for programming tips and techniques. Published by Addison-Wesley and written by experts in real-time graphics programming, the book offers development strategies and provides programmers with tips and techniques for creating advanced visual effects. The 880-page, hardcover book carries a suggested retail price of $59.99 and is now available at Amazon, Barnes & Noble and the Addison-Wesley web sites.

Tools and resources featured in the NVIDIA Developer Toolkit include:

• NVIDIA SDK 9.0, a collection of hundreds of code samples, effects, plug-ins, and whitepapers for developers working with latest-generation NVIDIA GPUs.

• NVPerfHUD 3, an advanced performance analysis tool for Microsoft DirectX 9-based applications that allows users to freeze applications and get detailed information about the graphics pipeline for each scene.

• NVShaderPerf, a performance analysis tool that delivers shader performance metrics for Microsoft DirectX and OpenGL applications across NVIDIA GPUs.

• FX Composer 1.6, an integrated development environment for creating, debugging and tuning high performance shaders.

For more information these and other NVIDIA products, go to www.nvidia.com.