Luxology releases modo 601

modo-601-150

Luxology has announced the immediate availability of the latest release version of its 3D content creation, modo 601. The new release includes includes character animation, built-in dynamics, volumetric rendering, and enhanced retopology modeling tools along with a host of other new capabilities. modo is now a full pipeline solution for professionals working in media and entertainment, advertising, engineering and architectural design visualization.

“modo 601 is our most significant release ever,” said Brad Peebler, president and co-founder of Luxology. “With new feature and workflow enhancements, modo now offers an end-to-end production solution that is both powerful and highly usable by artists and designers.”

modo 601’s new feature and workflow improvements include:

Character Animation: modo offers a range of character animation functionality from easy-to-use posing tools to the creation of fully articulated character rigs that can be manipulated through a full-body inverse kinematics solver and a general purpose system of layered deformers.

Dynamics: Rigid and soft body dynamics, based on Version 2.79 of the Bullet Physics engine, are now a standard part of modo and provide realistic simulations of mechanical and organic motion.

Retopology Modeling: Focused tools and a new dedicated retopology modeling layout simplify the rapid creation of clean models on top of imported geometry.

Rendering and Shading: New photorealistic rendering capabilities include volumetric rendering, render booleans, hair and skin shaders, and rounded edge control for hard surface models. Cel, contour and halftone shaders offer enhanced non-photorealistic rendering opportunities.

3D Paint: The multi-purpose paint system in modo 601 is extended to paint, scale, erase and smooth vertex (weight) maps on meshes.

Rendering Workflow: The Preview Renderer can now be used for final image production as it will progressively render an image to the desired resolution at full quality. A comprehensive render pass system, plus new interactive image processing and comparison tools, speed image refinement.

Modeling: modo’s Pixar Subdivision surface modeling now includes the ability to crease individual vertices and control display resolution while rendering at full quality. Soft and lazy selection options enable rapid, yet precise isolation of model components while modeling.

601 is available for both Mac OS X and Windows at $1,195 with an upgrade price of $495. Existing modo owners can upgrade for $395 for the next two weeks.  Also, for a limited time, users of Maya, 3ds Max, SoftImage, Houdini, CINEMA 4D, and LightWave 3D are offered a crossgrade to modo for $795.  You can get more info at http://www.luxology.com

modo 601

modo 601

modo 601

modo 601

modo 601

modo 601