Just in time for the Memorial weekend, fanboy favorite Bryan Singer announced...
Faceware Technologies Releases Retargeter 4.0
Sherman Oaks, Calif-based Faceware Technologies has unveiled the new Retargeter 4.0, a major upgrade to its award-winning Faceware software. The new software’s key features, which include AutoSolve, Expression Sets, Tracking Visualization, Shared Pose Thumbnails and Batch Processing, focus on automating more of the facial motion capture process, as well as simplifying creative collaboration. The new software will be on display at this year’s Game Developers Conference in booth #1036 (March 27-29).
Retargeter 4.0, the latest release from the provider of markerless 3D facial mo-cap solutions, is a lightweight plug-in to Autodesk Maya, 3ds Max, Softimage and MotionBuilder. It is part of Faceware’s Professional Product Line, a suite of facial mocap hardware and software used by some of the most successful franchises in AAA development, including Grand Theft Auto, Assassin’s Creed, God of War, Halo, NBA 2K, Red Dead Redemption, and many others. Most recently, Faceware Technologies products were used to create acclaimed performances in Crytek’s Crysis 3, Square Enix’s Sleeping Dogs, Yash Raj Films Ek Tha Tiger, and the upcoming release of Toei Animation’s Space Pirate Captain Harlock.
“In February, we announced that Retargeter 4.0 is coming. As soon as we did, artists began contacting us to find out more information,” said Peter Busch, VP of business development at Faceware Technologies. “So in an effort to meet their requests, we’re now disclosing more details. While I can’t reveal all of the features that will make it into the final release, I can say that every feature, especially AutoSolve, focuses on increasing the quality of your starting point and speeding the more mundane elements of hand animating so that artists can more quickly get to the part that matters: perfecting and polishing performances that set their CG characters apart.”
The new software will be shown in demonstrations at Faceware Technologies’ Booth #1036 at the Game Developers Conference (GDC), March 27-29 at the Moscone Center in San Francisco, and will be discussed in Remington Scott’s talk “Performance Capture: Insights from the Edge” on Wednesday, March 27th, from 11:00-12:00 in the West Hall (Room 3001).
For more information, visit www.facewaretech.com.