Disney to Use Foundry’s Mari Technology

Software developer The Foundry has made a new deal with Disney studios to advance 3D texture painting techniques. Disney will incorporate elements of its internally developed Paint 3D technology into The Foundry’s Mari and the studio’s technology group will participate in a steering committee, contributing to the future direction of the software.

Paint 3D offers some of the industry’s most advanced aspects of paint and texture creation technology. Paint 3D is also the original development ground and authoring tool for Ptex, Disney’s open source texture mapping system that eliminates the need for UV mapping and efficiently stores hundreds of thousands of images in a single file. This represents the first time Walt Disney Animation Studios has commercially licensed its proprietary animation software to an outside company.

‘The technology group at Walt Disney Animation Studios is proud to have created some of the most innovative software in the industry and we’re thrilled to be contributing technology to The Foundry to make these next generation tools available to everyone,’ says Dan Candela, Walt Disney Animation Studios’ director of technology. ‘We’re looking forward to expanding our relationship with The Foundry, using their technology to help create 3D paint and texture tools that leverage the best of our mutual technologies.’

Paint 3D was first used on Disney’s 2005 feature, Chicken Little , and was widely deployed on Meet the Robinsons, Bolt and all subsequent animated projects including the upcoming November release Tangled. Disney first used Ptex on the production of its animated short, Glago’s Guest, in late 2007, and went on to present it publicly for the first time at the Eurographics Symposium on Rendering (EGSR) in June 2008.

Mari’technology originally developed at Weta Digital’is a 3D texture painting application which was driven by the need to handle complex, high-resolution textures on 3D models.