Discreet to Offer max Masters Classes at GDC

Discreet will again offer artists a chance to “Learn from the Masters of 3ds max” at this year’s Game Developer’s Conference (GDC), taking place March 7-11 in San Francisco. Seasoned 3ds max game industry pros will present nine user-oriented sessions, six of which will be sponsored by Discreet and three by CMP. The sessions will be held March 8-11 at the new Moscone West Exhibit Hall. Discreet will also demonstrate its latest advancements in PC, console and mobile gaming technology on the GDC show floor at booth #113.

This year’s Masters Classes will be taught by personnel from globally recognized game development companies including Ubisoft, Blur Studio and Ritual Entertainment, along with Discreet insiders.

Sessions include:

3ds max 7: Game Development Techniques and Edgeloop Modeling for Characters

Tuesday, March 8, 10 a.m. — 6 p.m.

Full-day, two-part tutorial: Part one covers 3ds max use in multiple gaming pipelines for all aspects of games creation. Part two introduces the theory and practice of edgeloop modeling and its application for creating smooth, fluid and well-deformed game characters.

Speaker: Derek Elliott, Seneca College

Rigging Artist Friendly Characters with 3ds max 7**

Wednesday, March 9, 9 a.m.—10 a.m.

One-hour lecture discussing the techniques and philosophy behind character rig design in 3ds max software.

Speaker: Paul Neale, Elliott Animation

Maxscript in Production**

Wednesday, March 9, 10:30 a.m.-11:30 a.m.

A one-hour presentation on using maxscript to automate tasks, simplify complicated processes and develop custom user interfaces.

Speaker: Paul Neale, Elliott Animation

The Art of the FMV Sequence**

Wednesday, March 9, 12 p.m.—1 p.m.

A one-hour session exploring pipeline design in 3ds max as well creating rendered sequences for game trailers and cinematics.

Speakers: Dave Wilson and Paul Taylor, Blur Studio

Tips and Tricks for 3ds max**

Thursday, March 10, 9 a.m.—10 a.m.

Discreet instructor helps artists dig deep to uncover the tricks of the power user.

Speaker: Kelcey Privett, Discreet

Strategies and Techniques for Real-Time Shaders

Thursday, March 10, 2:30 p.m.—4:30 p.m.

Two-hour master class empowering the artist to develop and modify shader

materials using 3ds max 7.

Speaker: Neil Hazzard, Discreet

3ds max Best Practices to Improve Pipeline Efficiency and Productivity**

Thursday, March 10, 2:30 p.m.—3:30 p.m.

One-hour presentation for producers and lead artists who want to learn tools and tricks to improve their productivity.

Speaker: Jim Jagger, Ubisoft

Modeling and Texturing in 3ds max**

Thursday, March 10, 4 p.m.—5 p.m.

One-hour session showcasing proven production techniques for 3D modeling and texturing for next-generation game consoles.

Speaker: Mike Brown, Sammy Studios

Normal Mapping Production Techniques

Friday, March 11, 4 p.m.—5 p.m.

This session demonstrates in-depth examples of reducing extremely high-poly geometry and textures to low poly models with clean and efficient normal maps in 3ds max 7.

Speaker: Ranjeet “Rungy” Singhal, Ritual Entertainment

**denotes Discreet-sponsored session

All Discreet-sponsored sessions are offered at no additional cost, and will be held in Room #2011 on the second floor of the Moscone West Convention Center. To read more about “Learn from the Masters of 3ds max” or to register for a session, visit Discreet’s GDC web page at: http://tinyurl.com/47pqv. Seating is limited and advanced booking is advised.