Chaos Group has announced the beta program for V-Ray 3.0 for 3ds Max – one of the most complete lighting, shading and rendering toolkit on the market. Everything an artist or full scale production team needs to tackle tight timelines comes standard with V-Ray 3.0. Beta testers will have direct access to the Chaos Group team, which will help make this artist-driven package even more appealing to VFX, arch-viz, and industrial design users in the coming months.
The new version will offer ray tracing calculations five times faster than previous versions. Also new is a simplified user interface design that provides quick access to common controls and settings. With Production Presets and Quick Settings right up front, users can fine tune quality and speed from the start of their design process, helping them be more efficient. Another point of efficiency will be the new Progressive Production Rendering; an intuitive one-click action that allows artists to set up a scene in seconds and iterate quickly, even when using V-Ray’s most complex features.
Over the beta period, Chaos Group will roll-out a new XML, cross-application material format called VRmats that can be universally transferred across multiple V-Ray host applications.
According to the manufacturer, general ray tracing is on average 2-3x faster, and hair rendering speeds are clocking in at up to 15x the previous rate. V-Ray 3.0 will also introduce support for a variety of open source technologies including Alembic, OpenEXR 2.0 and Deep Image Data, OpenColorIO, and Open Shading Language [OSL].
V-Ray 3.0 Beta for 3ds Max is now available for users who already own a V-Ray for 3ds Max License. For the complete list of new features and upgrades, go to www.chaosgroup.com/en/2/vray3_beta.html