Autodesk Inc. has announced the initial roll-out of Autodesk MotionBuilder 7.5 character animation software. Designed to work hand-in-hand with motion capture technology, the software features real-time productivity tools that artists can use to create sophisticated 3D characters for next-generation game pipelines.
MotionBuilder software includes real-time architecture, animation layering,
a unified story timeline development environment, instant retargeting of
animation data, the ability to stream and record live device data, and
integration into Autodesk 3ds Max and Maya workflows. New features in version 7.5 include updated keyframe-centric workflows that streamline the process of keyframe animation, increased interoperability with 3ds Max and Maya, quicker setup and animation of a wider range of character types and easy transfer of mirrored poses of one character extension to another. The product also facilitates fast setup of complex multiple character interactions, allowing for advanced manipulation and animation of characters that have interdependencies between their full body rigs. This is particularly useful for fighting, wrestling, prop-handling, and other instances where multiple characters and props need to be manipulated in unison.
Available for both Windows and Mac OS X, Autodesk MotionBuilder is part of Autodesk’s comprehensive 3D animation portfolio, which also includes the Autodesk 3ds Max, Maya, HumanIK and FBX products. MotionBuilder is used in character animation pipelines at such leading game manufacturers as Epic Games, Sony Computer Entertainment Japan and Ubisoft.
Autodesk MotionBuilder 7.5 is now available to MotionBuilder Platinum
Members and is expected to become available worldwide later this month. The software carries a suggested retail price of $4,195 (node-locked) and $4,795 (floating), and includes one year of Platinum Membership. More details are available at www.autodesk.com/motionbuilder.