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The Best Tech of 2016

From the power of GPU rendering to the USD format, software tools for animation and VFX had a bright year of progress.  As we wrap up 2016, which got off to a bad start with the death ... Continue Reading →
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SIGGRAPH ‘16 Wraps with Strong International Attendance

SIGGRAPH 2016 has come to a close, concluding its 43rd annual edition with strong attendance numbers from around the world, gathered in Anaheim to “Render the Possibilities.” The ... Continue Reading →
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Pixar’s Universal Scene Description Going Open Source

Pixar intends to release its Universal Scene Description software (USD) as an open-source project by summer, 2016. The toolset addresses the need in the CG film and game industries ... Continue Reading →