SIGGRAPH Winner ‘Borrowed Time’ Debuts Online

Andrew Coats and Lou Hamou-Lhadj’s computer animated short film Borrowed Time has launched online via Vimeo — unsurprisingly, as a Vimeo Staff Pick — along with a new ... Continue Reading →

Senua from Ninja Theory to Offer Realtime Virtual Characters

UK-based videogame developer Ninja Theory has launched Senua Studio, a new division specializing in realtime virtual character for stage, film, broadcast, games and VR experiences. Ninja ... Continue Reading →

CCIFF Delegates Address SIGGRAPH

The Canada China International Film Festival (CCIFF) held its fourth pre-launch event last week at SIGGRAPH in Anaheim, with high profile delegates on hand to introduce the festival ... Continue Reading →

SIGGRAPH: Shotgun 7.0 Announced

Shotgun Software announced the latest edition of its flagship cloud-based review and production tracking software Shotgun 7.0 at SIGGRAPH this week. The tool is focused on solving collaborative ... Continue Reading →

SIGGRAPH: Shotgun Announces Pipeline Award Winners

Shotgun Software announced the winners of the third annual Pipeline Awards at SIGGRAPH in Anaheim on Tuesday. The Pipeline Awards recognize tools and individuals exhibiting excellence ... Continue Reading →

SIGGRAPH: IKinema’s INTiMATE Delivers Voice-Activated Animation

U.K.-based real-time inverse kinematics leader IKinema presented a technology demo at SIGGRAPH on Tuesday, showing virtual characters responding in real time to voice commands. The ... Continue Reading →

SIGGRAPH: Autodesk Showcases Design Animation Features

Autodesk is on hand at SIGGRAPH to present the latest design animation solutions for Maya 2017 and an update to 3ds Max. Maya 2017 features integrated rendering with Arnold, new motion ... Continue Reading →

SIGGRAPH: AMD Unveils Radeon Pro WX, ProRender & Transformative SSG Tech

AMD introduced SIGGRAPH 2016 attendees to several new technologies at its “Capsaicin” press conference Monday night. The new Radeon Pro WX Series made its debut, and AMD ... Continue Reading →

SIGGRAPH: Massive Unleashes AI-Controlled Crowd for 3ds Max

Tuesday at SIGGRAPH, Massive released its eponymous 3D crowd simulation solution for Autodesk’s 3ds Max. Max users can now utilize the Academy Award-winning software to create ... Continue Reading →

SIGGRAPH: NVIDIA Reveals Pascal Enhancements

Monday at the SIGGRAPH 2016 conference in Anaheim, California, NVIDIA announces new Pascal enhancements for its Quadro platform, created with artists, designers and animators in mind. ... Continue Reading →