SIGGRAPH: Shotgun Announces New Features

At SIGGRAPH in Los Angeles, Shotgun Software announced a new set of features and updates that will make it easier for teams to review, share and provide feedback on creative projects. ... Continue Reading →

The Animag 250: Software Companies to Watch

The Animation Magazine 250th issue celebration continues, this time with our list of software companies to watch. They are: Allegorithmic Autodesk CACANi Cebas Visual Technology Inc. CelAction ... Continue Reading →

SIGGRAPH News Bytes: NextLimit, LightWave, Tactic Apps, Shotgun

+ NextLimit has announced from the showfloor that it will now offer free licenses to educational institutions interested in teaching its industry-leading fluid simulation software RealFlow ... Continue Reading →

SIGGRAPH 2014: Vancouver, BC

SIGGRAPH 2014: Vancouver, BC – August 10-14, Vancouver Convention Center, Hey, Big Speakers Keynote: Elliot Kotek, co-founder of Not Impossible Labs Kotek’s ... Continue Reading →

Autodesk Acquires Shotgun Software

Autodesk has agreed to acquire Shotgun Software, a developer of scalable, cloud-based production tracking, review and asset management software for the film, television and games industries. Shotgun’s ... Continue Reading →

Shotgun to Hold First Pipeline Awards at SIGGRAPH ’14

Shotgun Software has announced that it will present the first-ever Shotgun Pipeline Awards to recognize excellence in pipeline tool development, integration, engineering and use in ... Continue Reading →

Women in Animation to Meet in N.Y. During Kidscreen

The newly re-launched Women In Animation group has scheduled its first New York City event and membership drive for Feb. 11 from 6:30-9:30 p.m., during Kidscreen Summit 2014. Now celebrating ... Continue Reading →

Redboard Arms Itself with Shotgun

Redboard, a pre-production tool currently used in U.K. toons Tree Fu Tom (Blue Zoo, BBC), Chuggington (Ludorum), Q Pootle 5 (Snapper Prod.) and Fireman Sam (Hit Ent.) developed by Hibbert ... Continue Reading →

Shotgun Software Unveils New Game Development Tool

Pipeline software developer Shotgun has announced that its flagship production management tool is now optimized for integration into game-specific workflows. Primed to tackle increasing ... Continue Reading →

Vicon’s Blade Leads to Lower Costs for House of Moves

L.A.-based mo-cap studio House of Moves is reporting lower production costs, thanks to the latest technology advancements in Vicon’s Blade motion capture software, which offer increased ... Continue Reading →