The Revenant

Nature Goes Digital

ILM uses movement, choreography to make the bear attack in The Revenant as realistic and harrowing as possible.  Industrial Light & ... Continue Reading →
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RenderMan for Houdini Ships with v15

Side Effects Software and Pixar have announced RenderMan for Houdini (RfH), a production-quality plug-in that will serve as a workflow integration bridge between RenderMan and Houdini. ... Continue Reading →
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Key Creatives Talk Iron Maiden’s ‘Speed of Light’

Following its recent release, Iron Maiden’s animated music video for “Speed of Light,” the heavy metal band’s first single in five years, has become a bona fide viral sensation. ... Continue Reading →
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SIGGRAPH: Pixar Presents RenderMan Art & Science Fair

Pixar will present unprecedented insights into the development of RenderMan’s advanced RIS technology at SIGGRAPH 2015 in Los Angeles this month, and to drive home the point the studio ... Continue Reading →
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Pixar Releases RenderMan 20

Pixar Animation Studios has released version 20 of its Oscar-winning RenderMan software, introducing innovative ways to more easily and quickly create cinematic quality imagery. Highlights ... Continue Reading →
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Pixar Releases Free Noncommercial RenderMan

Pixar his released its Academy Award-winning RenderMan software to use for free for noncommercial use. The program can be used for research, education, evaluation, plug-in development ... Continue Reading →
Yellowbird

Shooting for the Sky

France’s TeamTO celebrates its 10th anniversary by releasing its first feature ... Continue Reading →
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Animals and Plants – In Space!

Framestore and MPC each faced distinct challenges in animating Guardians of the Galaxy‘s Rocket and Groot. Marvel Studios’ ... Continue Reading →
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Pixar Releases RenderMan for Katana

Pixar Animation has released a new iteration of its Oscar-winning RenderMan rendering software that is bridged with The Foundry’s KATANA asset-based look development and lighting ... Continue Reading →
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There Be a Cunning Dragon!

Joe ... Continue Reading →
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