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Shooting for the Sky

France’s TeamTO celebrates its 10th anniversary by releasing its first feature ... Continue Reading →
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Animals and Plants – In Space!

Framestore and MPC each faced distinct challenges in animating Guardians of the Galaxy‘s Rocket and Groot. Marvel Studios’ ... Continue Reading →
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Pixar Releases RenderMan for Katana

Pixar Animation has released a new iteration of its Oscar-winning RenderMan rendering software that is bridged with The Foundry’s KATANA asset-based look development and lighting ... Continue Reading →
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There Be a Cunning Dragon!

Joe ... Continue Reading →
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February 2014 Tech Reviews

Best of the Year Our brilliant tech critic picks 12 of his favorite releases of the past year: Lagoa. This web-based 3D system with a progressive, physically-based render engine in ... Continue Reading →
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Moves Like Jaegers

Led by John Knoll and Hal Hickel, the brilliant team at ILM helps create Pacific Rim‘s epic battle between giant robots and sea creatures. Pacific Rim is both something of a throwback ... Continue Reading →
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SIGGRAPH: The Foundry Announces Collabs, Developments

Amid all the buzz-worthy happenings at the SIGGRAPH confab in Anaheim, software developer The Foundry has a number of exciting announcements for animators and visual effects artists. ... Continue Reading →
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Pixar Releases RenderMan Pro Server 18

Pixar Animation Studios announced the release of RenderMan Pro Server 18, continuing the studio’s commitment to advancing the state of the art in cinematic quality rendering. This ... Continue Reading →
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DWA Releases OpenVDB 1

DreamWorks Animation is seeking to redefine volumetric storage and processing with the release of a new open source framework developed by studio engineers for sparse volume data, OpenVDB ... Continue Reading →
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Pixar Releases RenderMan Pro Server, Studio Updates

Pixar Animation Studios has announced the simultaneous releases of RenderMan Pro Server 17.0 and RenderMan Studio 4.0, extensively upgrading the Oscar-winning render software widely ... Continue Reading →