siggraph-2015-150

SIGGRAPH Bytes: MAXON, Chaos Group, KOCCA

MAXON (booth 715, maxon.net) has announced plans for SIGGRAPH 2015 which include live demonstrations of Cinema 4D by leading 3D artists representing feature and indie filmmaking, visual ... Continue Reading →
toronto-animated-image-society-150

Toronto Animated Image Society Seeks Residency Applications

After a successful first year with Artist-in-Residence Brett Long, The Toronto Animated Image Society (TAIS) is seeking applications for its second run of its neophyte Research and ... Continue Reading →
E3-150

E3 2015: The Excitement is Back!

Long ago, in ancient history (about 2005), E3 was the hottest show of the year, with more than 70,000 attendees, giant industry “islands” and lots of buzz and press coverage. Sometime ... Continue Reading →
chaos-group-150

VR Comes to V-Ray

Chaos Group has announced V-Ray 3.2 for 3ds Max — the latest version is compatible with 3ds Max 2016 and for the first time incorporates virtual-reality rendering capabilities ... Continue Reading →
wearables-techcon-150

The New World of Animation: Different Realities

The 2015 Wearables TechCon in Santa Clara featured much more than just well known fitness sensors. It also had headsets, tracking sensors and artificial intelligence technology apps ... Continue Reading →
GDC-150

Virtual Reality Enters a New Era

One of the major new trends at the recent Game Developers Conference was the introduction of headsets that enable gamers to enter high-resolution three-dimensional worlds that they ... Continue Reading →
SIGGRAPH-2014-150

SIGGRAPH News Bytes: Chaos Group, PipelineFX, Mixamo

+ Chaos Group has announced the launch of Chaos Group Labs, a new collaborative think tank and R&D center to explore advances in rendering technology, based in L.A. Progress has ... Continue Reading →
February-2014-Tech-Reviews-150

February 2014 Tech Reviews

Best of the Year Our brilliant tech critic picks 12 of his favorite releases of the past year: Lagoa. This web-based 3D system with a progressive, physically-based render engine in ... Continue Reading →