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IKinema Cures ‘Invisible Man Syndrome’ for VR Games

IKinema has developed a virtual reality extension for its full-body inverse kinematics middleware RunTime, taking its existing capabilities mainstream and enabling developers to easily ... Continue Reading →
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SIGGRAPH: IKinema’s INTiMATE Delivers Voice-Activated Animation

U.K.-based real-time inverse kinematics leader IKinema presented a technology demo at SIGGRAPH on Tuesday, showing virtual characters responding in real time to voice commands. The ... Continue Reading →
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GDC News Bytes

+ OptiTrack will show off the large scale, high precision capabilities of its mocap system with a wide area, interactive VR basketball experience. Participants will don head-mounted ... Continue Reading →
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CG Student Awards Calls for Entries

The CG Student Awards, sponsored by Autodesk, has opened the call for entries for the 2015 contest. The event showcases excellence in computer graphics from students and recent graduates ... Continue Reading →
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Luxology Integrates IKinema Solver into modo 601

Luxology has integrated IKinema inverse kinematics (IK)’s RunTime technology into its just released 3D content creation software, modo 601. Although known for its game animation ... Continue Reading →