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Tag "GDC"

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Autodesk Unveils New Gameware at GDC


March 25, 2013 by Mercedes Milligan No Comments divider image
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At the Game Developers Conference taking place in San Francisco this week, Autodesk unveiled new versions of its widely used game development middleware from the Autodesk Gameware product line. Updates for the company’s Scaleform, Navigation, Beast and HumanIK ‘wares bring developers enhance compatibility for multiple platforms and game engines, increased [...]

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Faceware Technologies Releases Retargeter 4.0


March 21, 2013 by Ramin Zahed No Comments divider image
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Sherman Oaks, Calif-based Faceware Technologies has unveiled the new Retargeter 4.0, a major upgrade to its award-winning Faceware software. The new software’s key features, which include AutoSolve, Expression Sets, Tracking Visualization, Shared Pose Thumbnails and Batch Processing, focus on automating more of the facial motion capture process, as well as [...]

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Autodesk Announces New Game Development Middleware


March 7, 2012 by Ramin Zahed No Comments divider image
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Autodesk announced new and enhanced game development middleware from its recently launched Autodesk Gameware product line at the Game Developers Conference this week. The company has extended its mobile game development and artificial intelligence offerings, while providing usability and performance enhancements for existing products. Autodesk Gameware comprises production-proven solutions that [...]

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Mario & Peach Voted Cutest Game Couple


March 6, 2012 by Mercedes Milligan No Comments divider image
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With the Game Developers Conference taking place in San Francisco this week, leading online opinion-based community SodaHead.com has revealed their poll results for the “cutest video game couple of all time.” Nintento’s Mario and Princess Peach came out on top with 30% of the vote. Mamma mia! Second place went [...]

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Autodesk Unveils 2012 Editions of Middleware, Entertainment, Post-production Applications


March 2, 2011 by Thomas J. McLean No Comments divider image
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Software maker Autodesk announced at the Game Developers Conference a number of new application releases, including Autodesk HumanIK 2012, a middleware application for character animation in games. The company’s middleware releases also include Beast 2012 for global illumination and Kynapse 2012 for artificial intelligence. The new releases are designed to [...]

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