The Hunger Games: Mockingjay — Part 1

Digging Into World Building

Naturalistic and convincing environments form the canvass for the subjective storytelling of The Hunger Games: ... Continue Reading →

Complying with Gravity

Interstellar Interstellar Interstellar Double Negative goes for realism and a mix of old-school ... Continue Reading →

Reliance Takes Stake in Prime Focus

India-based Reliance Group has bought a major stake in Prime Focus and will merge its visual-effects and media-services company with Prime Focus to create what will be the world’s ... Continue Reading →

Double Negative, Primes Focus World Merge

Prime Focus Limited has announced the merger of its creative services arm Prime Focus World with acclaimed feature film vfx house Double Negative to create a major effects, animation ... Continue Reading →
Tom Jacomb

Double Negative Adds Feature Animation Division

London-based VFX house Double Negative has launched a new animation division to produce CG feature films under the direction of former DreamWorks Animation associate producer Tom Jacomb. The ... Continue Reading →

Aardman’s Sarah Smith Launches Locksmith Animation

Sarah Smith, award-winning producer, writer and director and former Creative Director at Aardman Features, has established a new CG animated features studio in the U.K. called Locksmith ... Continue Reading →

Autodesk Opens CG Student Awards Submissions

CG Student Awards has announced that entries for the 2014 Autodesk CG Student Awards will be accepted through May 15, 2014. Owned and produced by The Tasman Theory Pty Ltd and sponsored ... Continue Reading →

New ‘Godzilla’ Trailer Shows Destructive FX

Warner Bros. has unleashed a new trailer for its upcoming Godzilla reboot directed by Gareth Edwards and co-produced with Legendary Pictures, out May 16. The clips showcase epic amounts ... Continue Reading →

Let the Games Begin

How the vfx team of Hunger Games: Catching Fire delivered ... Continue Reading →

Shotgun Software Unveils New Game Development Tool

Pipeline software developer Shotgun has announced that its flagship production management tool is now optimized for integration into game-specific workflows. Primed to tackle increasing ... Continue Reading →