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Tag "Autodesk Maya"

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Faceware Technologies Releases Retargeter 4.0


March 21, 2013 by Ramin Zahed No Comments divider image
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Sherman Oaks, Calif-based Faceware Technologies has unveiled the new Retargeter 4.0, a major upgrade to its award-winning Faceware software. The new software’s key features, which include AutoSolve, Expression Sets, Tracking Visualization, Shared Pose Thumbnails and Batch Processing, focus on automating more of the facial motion capture process, as well as [...]

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A Zany Return to Area 51


February 12, 2013 by Ellen Wolff No Comments divider image
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Director Cal Brunker stresses strong visuals and iconic imagery in the new, sci-fi comedy movie Escape from Planet Earth. If luck happens when preparation meets opportunity, then director Cal Brunker is one lucky guy. After working as a storyboard artist on Horton Hears A Who!, Ice Age: Continental Drift and [...]

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Autodesk Announces Details of 3December Festival


November 30, 2012 by Ramin Zahed No Comments divider image
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Autodesk will kick off 3December, an annual celebration of 3D computer graphics and the artists who create them December 3rd-7th, 2012, with support from HP, AMD and Intel. During this week, artists from around the globe will be able to get an in-depth look at work from some of the [...]

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Animation Mentor to Offer Lighting Workshop


October 17, 2012 by Ramin Zahed No Comments divider image
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Online animation and vfx school Animation Mentor has announced the launch of its new workshop designed specifically for animators interested in using light from a filmmaker’s perspective. The six-week workshop, which costs $499, is available during the winter term of the program and is now open for registration. The workshop [...]

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Di-O-Matic releases Voice-O-Matic v2 for Maya


August 30, 2012 by Ramin Zahed No Comments divider image
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Montreal-based animation software developer Di-O-Matic has released its new Voice-O-Matic v2 (Maya Edition). According to the company, once integrated with Autodesk Maya, Voice-O-Matic only requires an audio file to automatically produce accurate lip synch animations in minutes instead of hours. The results can later be tweaked to match any style [...]

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The Bugs Are Back!


August 6, 2012 by Ramin Zahed No Comments divider image
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Director Shinji Aramaki and exec producer Casper Van Dien take us back to the world of Verhoeven’s classic with the new CG-animated movie Starship Troopers: Invasion. It’s been 15 years since Paul Verhoeven’s Starship Troopers captured the imagination of fantasy and sci fi lovers with its depiction of a stark [...]

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RevUp Render Introduces V-Ray 2.0


June 29, 2012 by Ramin Zahed No Comments divider image
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Cloud computing technology innovator RevUp Render has announced a new version of its cloud rendering service supporting V-Ray 2.0 rendering software from the Chaos Group. Using this new platform, 3D graphics professionals can take advantage of the massive render farms and high-end production workstations. With V-Ray 2.0 rendering software running [...]

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Animation Block Party Spotlight: Part 3


June 18, 2012 by Casey Safron 1 Comment divider image
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Animation Block Party (www.animationblock.com) is the premier animation festival of the East Coast. In this interview series, the founder of ABP, Casey Safron will be introducing Animation Magazine readers to some of the award-winning animators who have screened at past ABP festivals. Ting Tey created the film Bridge as her [...]

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And the Winner is Snipple Animation!


May 23, 2012 by Ramin Zahed 1 Comment divider image
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We are thrilled to announce that the fantastic team at Snipple Animation has won our 25th Anniversary Issue ad contest. Their colorful ad generated the most audience response online! (They should be commended for spreading the word and launching a nice grassroots campaign to get lots of votes for their entry!) [...]

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Kickstand Kickstarts Open-Source 3D Software Campaign


December 15, 2011 by Ramin Zahed No Comments divider image
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Kickstand, creators of the StretchMesh plug-in for Autodesk Maya software, has launched a campaign to evolve StretchMesh Surface Deformation software into Open Source technology. Kickstand hopes to open the door for Maya artists to incorporate the surface deformation technology into their workflow by making this source code widely available to the 3D [...]

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