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SIGGRAPH: Massive Unleashes AI-Controlled Crowd for 3ds Max

Tuesday at SIGGRAPH, Massive released its eponymous 3D crowd simulation solution for Autodesk’s 3ds Max. Max users can now utilize the Academy Award-winning software to create ... Continue Reading →
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June/July 2016 Tech Review

Autodesk 3ds Max 2017 www.autodesk.com/products/3ds-max Interestingly, Autodesk has split out their releases for the 2017 round of Entertainment and Media software. 3ds Max has already ... Continue Reading →
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Daily News Bytes

Chaos Group’s V-Ray 3.3 for NUKE Brings GPU Speeds and VR Output to Top Compositing Application V-Ray 3.3 for NUKE brings the first node-based VR system, GPU rendering speeds, ... Continue Reading →
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Autodesk Acquires Arnold Developer Solid Angle

Amid the broadcasting tech buzz emanating from the NAB Show in Las Vegas, software giant Autodesk announces it has acquired Solid Angle — the developer behind Arnold, an advanced ... Continue Reading →
Lyndon Ruddy

Around the World with an Animation Career

Sometimes the life of an animator isn’t that different than that of a musician. I’ve spent a lot of my 30-year career moving around North America in what I call The Animation ... Continue Reading →
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VR Comes to V-Ray

Chaos Group has announced V-Ray 3.2 for 3ds Max — the latest version is compatible with 3ds Max 2016 and for the first time incorporates virtual-reality rendering capabilities ... Continue Reading →
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NAB: Autodesk Unveils 2016 Updates

Autodesk is looking to keep pace with the growth and dispersal of media and entertainment work with updates to some of its key 2016 software editions, including Maya, 3ds Max and Flame. ... Continue Reading →
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An Open Mix

Argentina’s San ... Continue Reading →
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Bazillion Pictures Restructures

Bazillion Pictures, under the guidance of owner and creative director Jeff Beith, has restructured its award-winning 3D animation and visual effects studio as part of an effort to introduce ... Continue Reading →
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October 2014 Tech Reviews

Autodesk SketchBook Pro 2015 I’m not just a 3D and CG guy during the day. My degree is in fine arts with an emphasis in 2D media, which includes drawing. It’s something ... Continue Reading →