1996 Issues

1996 Issues

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      Volume #10

      $82.00

      • Issue 40/41 - January 1996
      • Issue 42 - February 1996
      • Issue 43 - March 1996
      • Issue 44 - April 1996
      • Issue 45 - May 1996
      • Issue 46 - June/July 1996
      • Issue 47 - August 1996
      • Issue 48 - September 1996
      • Issue 49 - October 1996
      • Issue 50 - November 1996
      • Issue 51 - December 1996

    • original

      Issue #50 November 1996

      $10.00

      Jamming With the Tunes: Space Jam, a ground-breaking movie, was produced in record-breaking time. Let's Get Digital. Shamus Culhane: On Paper, In Spirit

    • original

      Issue #49 October 1996

      $10.00

      Heeeeere's Jonny! Jonny Quest returns with a new look and a new series from Hanna-Barbera. VR and Real-time Animation: A Cryptic Venture. Selling Yourself At Events

    • original

      Issue #48 September 1996

      $10.00

      The Weird and Wacky World of Nick: Nickelodeon proves it's a global winner with innovative programming. The 1996 AniComm Awards: We pick the best and brightest commercials of the past year and bring them to you. 25 Years of Nelvana. Getting Organized.

    • original

      Issue #47 August 1996

      $10.00

      The Top 100 Creative CGI Visionaries: We pay tribute to the people who brought CGI to the forefront as well as to those who continue to broaden its innovative expanse in the first of this two-part story. The Fall TV Season: Animation's Remote Control Paradise - With nearly 50 new shows coming to viewers' homes, no one can say things are slowing down

    • original

      Issue #46 June/July 1996

      $10.00

      Ooh La, La!! Hunchback Gets Animated and It's an International Affair: After almost four years of totally focused creative efforts by filmmakers and artists in California, Florida, and France, Disney's version of Victor Hugo's The Hugo's The Hunchback of Notre Dame is ready - and it's like no film made by the Mouse that you you've ever seen. Symbiosis: The Allegiance Between Toys and Toons: Which comes first, the series or the toy? The answer is the series. Or the toy. Or more likely, both at the same time. Because, where licensing is concerned, there isn't a conventional procedure. Feature Animation: Not Just Kids Play Anymore - Animated films are being embraced by audiences and it's no longer just a Mouse-led field. Great stories, innovative design and mind-boggling technical advancements are making this the hottest genre to reach the silver screen

    • original

      Issue #45 May 1996

      $10.00

      Westwood Studios: Creating an Oasis by the Mirage - Founded by a couple of commando[programmer-artist types, Louis Castle and Brett W. Sperry, Las Vegas-based Westwood's mission is much akin to that of its home-town competition - give the people what they want. A 64-Bit World Lies in Wait: What do you get when you cross a $99 Nintendo game console with a half-million dollar SGI graphics supercomputer? The results may surprise you. Digital Effects Houses: Putting the Magic in Movies - Now, empowered by faster compmuters, great off-the-shelf software and a growing group of talented computer artists, the number of digital effects facilities have blossomed

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      Issue #44 April 1996

      $10.00

      Film Roman Draws a Universal Language: No matter what your native language, Garfield the cat speaks your language. And that translates into a big plus for Film Roman as the animation firm dips its toes deeply into international waters. James and The Giant Peach: The Journey from Dahl to Disney - From the studio that made The Little Mermaid's lost souls cute and gutted the Beast's wolf fight in Beauty and the Beast, now comes an animated feature based on a work by that most unDisneysque of authors: Roald Dahl. Post and Animation: Merging Technique and Talent: With an animation project, post production is often paradoxically, more of a partner in the production process, and, with the arrival of sophisticated 3-D computer graphics software, post has even become the place to create the animation itself.

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      Issue #43 March 1996

      $10.00

      Weather Prediction: Clear Skies for Blue Sky: Their peers are Industrial Light and Magic, Digital Domain and Pixar. But, unlike these mega-powers in the computer animation industry, you may not recognize their name. Hot Spot Directors: Labors of love - as well as of commission - are what is on display in these animated commercial spots. Warner Bros. Continues to Innovate: What's up doc? At Warner Bros., those wacky, lovable Looney Tune characters are swinging in with 'hare'-raising new movies.

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      Issue #42 February 1996

      $10.00

      Saban Scores Success: With an eye toward the future, Saban Entertainment continues its visionary quest for entertainment that fulfills its successful track record. Digital Animation: The 'E' Ticket Ride - In this 2-D animation business, there's an explosion going on and that explosion just caused the pencil to self-destruct. The Quest for the Best Post: There are post production tasks galore, looming air dates and the production is way behind schedule. So, how do you pick the best place?

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      Issue #40/41 January 1996

      $10.00

      An Overview of the Last 10 Years of Animation. The 30 Most Influential in Animation. Viewpoints on TV Networks, Feature Films, Independent Animators, Music, CGI Producers, Multimedia and much more!