Montreal, September 1st 2009 - Today, the Montreal International Game Summit (MIGS) unveiled the speakers who will give talks at the 6th edition of this event, to be held next November 16th and 17th at the Hilton Bonaventure Hotel in Montreal. MIGS' mission is to offer high quality content for its participants, and the 2009 program looks better than ever!
Over 80 European and North American speakers will join the five keynote speakers for conferences and roundtable talks. Here are a few examples, but visit the MIGS website <http://www.sijm.ca/2009/> if you would like to see the complete list:
Business Track:
- Jeff Goodsill, Vice President and General Manager, Tencent Boston, Planning for Success in the Chinese Game Market;
- Warren Currell, CEO, Sherpa Games Inc., Pitching your Game Title or Development Services: Best practices;
Artistic Track:
- Jakub Dvorsky, Game developer, Amanita Design, Machinarium - hand-made robots
- Randy van der Vlag, Lead 2D artist, Big Blue Bubble, Big Worlds on Small Screens;
Design Track:
- Ken Rolston, Lead Designer, Big Huge Games, A Narrative Designer's Toolkit;
- Scott Rogers, Creative Designer, THQ, Everything I Learned about Level Design, I Learned From Disneyland;
Production Track:
- Dorian Kieken, Development Manager, BioWare, What is a Living Plan and How Can We Achieve It;
- Paul Winterhalder, Senior Manager, Playbrains, Building Your First Console Downloadable - What You Need to Know;
Techno Track:
- Jacques Deveau, Program Manager, Audiokinetic, Dynamic Audio Mixing for Games - Strategies for Interactive Sound Mixing;
- Liko-Paul Pinsonnault, Software developer, Artificial Mind and Movement, The Art of Dying | Where Animation Meets Physics
The final program will be available at the end of September. For additional information, sign up to receive our newsletter at www.sijm.ca <http://www.sijm.ca/> .
About MIGS
MIGS was created in 2004 to serve members of the video game industry which employs over 6,700 people in Quebec. It targets the transfer of knowledge and expertise, raises the international profile of the Quebec gaming industry abroad, and cultivates information exchange and communication within industry stakeholders. With its high quality and specialization, MIGS impacts many different fields from artistic creation and techniques to design, without forgetting of course production, programming and serious games.
Over 80 European and North American speakers will join the five keynote speakers for conferences and roundtable talks. Here are a few examples, but visit the MIGS website <http://www.sijm.ca/2009/> if you would like to see the complete list:
Business Track:
- Jeff Goodsill, Vice President and General Manager, Tencent Boston, Planning for Success in the Chinese Game Market;
- Warren Currell, CEO, Sherpa Games Inc., Pitching your Game Title or Development Services: Best practices;
Artistic Track:
- Jakub Dvorsky, Game developer, Amanita Design, Machinarium - hand-made robots
- Randy van der Vlag, Lead 2D artist, Big Blue Bubble, Big Worlds on Small Screens;
Design Track:
- Ken Rolston, Lead Designer, Big Huge Games, A Narrative Designer's Toolkit;
- Scott Rogers, Creative Designer, THQ, Everything I Learned about Level Design, I Learned From Disneyland;
Production Track:
- Dorian Kieken, Development Manager, BioWare, What is a Living Plan and How Can We Achieve It;
- Paul Winterhalder, Senior Manager, Playbrains, Building Your First Console Downloadable - What You Need to Know;
Techno Track:
- Jacques Deveau, Program Manager, Audiokinetic, Dynamic Audio Mixing for Games - Strategies for Interactive Sound Mixing;
- Liko-Paul Pinsonnault, Software developer, Artificial Mind and Movement, The Art of Dying | Where Animation Meets Physics
The final program will be available at the end of September. For additional information, sign up to receive our newsletter at www.sijm.ca <http://www.sijm.ca/> .
About MIGS
MIGS was created in 2004 to serve members of the video game industry which employs over 6,700 people in Quebec. It targets the transfer of knowledge and expertise, raises the international profile of the Quebec gaming industry abroad, and cultivates information exchange and communication within industry stakeholders. With its high quality and specialization, MIGS impacts many different fields from artistic creation and techniques to design, without forgetting of course production, programming and serious games.
