Screenwriter Stan Berkowitz successfully adapts another classic DC Comics graphic novel to film with Superman/Batman: Public Enemies

Stan Berkowitz.jpgJustice League: The New Frontier writer brings Jeph Loeb comic to life
in all-new DC Universe Animated Original PG-13 Movie for distribution
Sept. 29


Screenwriter Stan Berkowitz guides another classic DC Comics graphic
novel to animated glory with the September 29 Warner Home Video
release of Superman/Batman: Public Enemies.

Berkowitz brought Darwyn Cooke's landmark Justice League: The New
Frontier from pages to screen in 2008, and this year he's converted
the words of Jeph Loeb into a summer popcorn-style blockbuster with
the crafting of the script for Superman/Batman: Public Enemies.

Warner Premiere, DC Comics and Warner Bros. Animation will present the
all-new Superman/Batman: Public Enemies in a Blu-Ray™ Hi-Def edition,
a special edition 2-disc DVD, and a single disc DVD. Warner Home Video
will distribute the action-packed movie, which will also be available
OnDemand and Pay-Per-View as well as available for download on Sept.
29.

In Superman/Batman: Public Enemies, United States President Lex Luthor
uses the oncoming trajectory of a Kryptonite asteroid to frame
Superman and declare a $1 billion bounty on the heads of the Man of
Steel and his "partner in crime," Batman. Heroes and villains alike
launch a relentless pursuit of Superman and Batman, who must unite -
and recruit help - to stave off the action-packed onslaught, stop the
asteroid, and uncover Luthor's devious plot to take command of far
more than North America.

Berkowitz has been actively writing for 30 years, focusing his efforts
on animated properties for the past dozen years. His animated credits
range from Superman: The Animated Series and Batman: The Animated
Series to Justice League, The Batman and Legion of Super Heroes, with
stops on shows like Static Shock, Batman Beyond and Spider-Man along
the way. Prior to moving into the animated realm, Berkowitz garnered
credits writing episodes of T.J. Hooker and the latter-day versions of
Dragnet and Adam 12.

Berkowitz pushed the keyboard aside to discuss the differences between
his film and Loeb's initial take on the tale, the importance of great
voice actors and a fine director, reaching into the DC vault for his
childhood memories, the little things Alan Burnett does to make a big
impact, and the ideal writing environment. Read on ... Stan Berkowitz is
speaking.


QUESTION:
Why was this story right for you?

STAN BERKOWITZ:
I love the political aspect of it. In the comic book that Jeph Loeb
wrote, it was assumed that everyone knew the backstory to how Luthor
got elected President. But we needed the movie to show an audience,
who might not be familiar with the comics, exactly what would have to
happen for Luthor to be elected. I sort of envisioned Luthor ascending
to the Presidency somewhere around 2012. I didn't quite predict the
catastrophe we'd be seeing in 2008. But I figured that something bad
would happen, and then Democrats would be elected in 2008, they
wouldn't be able to solve the problem and, in 2012, a tough, Ross
Perot-style third party bid would be the one who'd be elected.

It was kind of fun for me to envision the political atmosphere that
would have to take place in order for that to happen. And I also had a
wonderful time going with Jeph's depiction of Luthor's descent into
insanity - always keeping in mind that Clancy Brown would be enacting
the dialogue. It was just great to write that.


QUESTION:
Superman/Batman: Pubic Enemies follows Justice League: The New
Frontier as your second DC Universe film adaptation of a classic DC
Comics graphic novel/com series. Are there specific challenges to
adapting a well-known story?

STAN BERKOWITZ:
Each adaptation is different, and presents different challenges. In
New Frontier, the challenge was compressing all the material into a
coherent 75-minute story. In Public Enemies, the challenge was making
the thematic concerns concrete because the comic author had the luxury
of a narrator to talk about the themes. And when we did the
screenplay, we had to show the themes in action, having things happen
to illustrate those themes.

For Public Enemies, there was also the issue of credibility. We were
concerned that if a person who vaguely knows Superman and Batman grabs
this off the shelf and sees Lex Luthor as President, he might think,
"hey, what's going on here?" It might just put them off, or make them
think this was an alternate world story. And that's not how it's
advertised.  The other credibility issue is that in the comic, Luthor
believes that the meteor is coming to Earth because of Superman. As a
reader, I could not get past the fact that the public buys Luthor's
explanation. I didn't believe an audience watching this as an animated
production would buy Luthor's explanation. So Alan (Burnett) and Bruce
(Timm) and I had to figure out an alternate way for Luthor to frame
Superman. I think it worked very well.

QUESTION:
What makes Lex Luthor such a great villain?

STAN BERKOWITZ:
I think anytime you do a story, you have to ask yourself, "What does
the villain want?" And the more complex the villain, the more unusual
a thing it is that he wants - and, thus, the better the story will be.
In Luthor's case, he's like Salieri to Superman's Mozart. Salieri
would have been the era's greatest composer had it not been for
Mozart, and Salieri knows this. In the same vein, Luthor would have
been the leading light of our generation except for Superman, and
there's nothing that he can do about it. He's cast into the shadows,
and that's why he has that pathological hatred of Superman.


QUESTION:
You've written Batman, and you've written Superman. Now you've gotten
to write them together? What's that dynamic like to combine them and
use that chemistry to bring out the personalities?

STAN BERKOWITZ:
Well, Batman and Superman are opposites. Superman has always been
presented as the character from the light, the daytime; Batman from
the nighttime. They have decidedly different outlooks. Superman is the
ultimate kid from Kansas, who had a real healthy upbringing. Batman is
the tormented orphan. In a way, Superman's outlook is too sunny, and
Batman's is too dark. The two of them work against each other, trying
to temper each other's attitude.

Superman wants to cheer up Batman to a certain extent, and Batman
wants to make Superman aware that there is a darker world under what
Superman normally sees. It's fun to create banter between them. It was
also fun to adapt the banter that was in the graphic novel, and we
used a lot of it. Jeph's words were so good, we just pulled dialogue
directly from the pages of the novel.


QUESTION:
Are you thinking of the cast's voices when you're writing and, if so,
does that help you write?

STAN BERKOWITZ:
I'm definitely thinking of the actors' voices. Not to denigrate
Superman and Batman, but this is Luthor's story. Luthor has more
dialogue than either Batman or Superman. And frankly, I actually gave
him even more dialogue in those long speeches because I was hoping
Clancy Brown would get the part, which he did. It's so pleasurable to
watch - and hear - Clancy do those Luthor lines, to watch Clancy's
descent into madness. It just brought me back to the days when I got
into this medium in the first place. Suddenly, I was just a
13-year-old with a movie camera having fun with my friends and doing
these little movies. It had that same visceral pleasure for me. Tim
(Daly) and Kevin (Conroy) are sensational, too - those were also the
voices I had in mind while I was writing. But this really is Clancy's
vehicle this time.

QUESTION:
Do you remember your first experience with Superman and with Batman?

STAN BERKOWITZ:
Easily. The reason I remember this so well is that when I started
working on the show Superboy in Florida, I was flown to New York to
meet Mike Carlin and Andy Helfer at DC Comics. And we talked for most
of the day about the Superboy show and then they just casually
mentioned, "Oh, by the way, we happen to have a library here of all
the comics that DC has ever done." Well, I got to go see it. I went
into that library and found the very first two comics I'd ever gotten.
One of them was an issue of Batman Detective Comics with a character
called Garth, and it involved a crossbow being used to kill someone in
an empty room. The strings had been held back by a cake of ice. And
when the ice melted, the crossbow let go and killed the guy sitting in
this deserted room. And the other one was a Superboy Adventure Comics
from August of '58, where Superboy played all the positions on a
baseball team, thanks to his super speed. And I remember I'd been sick
in the evening, and my father went out and got the medicine for me,
and also picked up those two comic books. So it was kind of cool,
almost like reaching into a time capsule, because I hadn't seen the
comics in over 30 years.


QUESTION:
What is your strength in this industry?

STAN BERKOWITZ:
I think part of my strength is work habits. One of the lessons I
learned from my very first job after film school was from Russ Meyer.
He said that from the time you wake up 'til the time you go to sleep,
when you're on a show, the show owns you. You don't own the show.
There's no going home at 6:00 at night. I have no idea if there's any
creativity involved (he laughs), but I'm fairly certain that the
conscientiousness might explain some of the longevity.


QUESTION:
Which presents more challenges: writing an original Stan Berkowitz
story or adapting someone else's work?

STAN BERKOWITZ:
Doing an original presents more challenges. The adaptations are
already there - the studio knows they want to do it. In both the case
of New Frontier and Public Enemies, I was approached by the studio and
asked if I wanted to adapt them. Getting your own thing off the ground
is much, much more difficult because even in our little world of
animation, the, pre-selling is an important factor. And in both the
case of New Frontier and Public Enemies, you had best-selling comics
that the fans already knew.


QUESTION:
What's the perfect environment for you to write in?

STAN BERKOWITZ:
I like an empty room, and that's all I really need because there are
absolutely no distractions. No TV, no internet, just a quiet room. It
works for me. And it helps me to work faster. From the day they
decided to do Public Enemies until the day that the first draft of the
script was ready, it was exactly 60 days - which is really, really
fast for a feature-length project.

When I started writing in film school, I'd have the TV on. Now I can't
even have music on. It just has to be dead quiet with nobody around,
nobody coming to bother me. It's all about concentration. I can go for
about two hours before I need a distraction, then I come back and go
for another two hours. If you plan your whole day carefully, you can
get in eight hours of work and probably six to seven pages of finished
screenplay a day. There are other writers who can do 10 or 12, but
they're probably burned out after about a week or two.


QUESTION:
Beyond the narrative, are there any other key differences between Jeph
Loeb's version and what we'll see in the movie?

STAN BERKOWITZ:
I think the largest one involves what Superman is framed for. We just
didn't find it credible that the American public would believe that
Superman was somehow drawing the meteor to Earth. We thought we needed
something that made a little bit more sense.

My first instinct was to have Superman accused of an attempted murder
on Metallo, and then have this whole thing where ultimately Metallo
plays a key role by donating his skeleton to be the nose cone of the
rocket. That didn't work, and then Alan (Burnett) suggested having
Metallo murdered and framing Superman for that. Then Alan asked the
next question and answered it himself. "Why would anybody believe that
Superman had killed Metallo?" And the answer that Alan gave for why
people would believe that Superman would kill was that Superman's mind
was already being affected by the kryptonite radiation coming from the
approaching meteor. Suddenly, the public is afraid that a crazed
Superman could just go off the handle and kill anyone. I felt that
that was a very effective way of framing Superman.


QUESTION:
What's the influence of Alan Burnett on the DC Universe films?

STAN BERKOWITZ:
Alan Burnett has become an uber editor of all of the DCU DVDs, and
hopefully that remains his role from now on. I started working for
Alan in 1996 and, in my opinion, you could not ask for a better guy in
that position. He's almost always one of the few adults in the room.
Inevitably, he'll come up with something that seems really small, but
then changes the whole story and makes it work. The radiation
effecting Superman's mind is a perfect example. I never would have
thought of that. But then here's Alan sitting quietly and then saying
something that fixes everything. That's what Alan does. His criticisms
are always constructive. And you never, never see much ego involved -
at least I haven't in the past 12 years.


QUESTION:
What it's like for you to hear your words take life in a recording session?

STAN BERKOWITZ:
It's fun, but it makes you appreciate just how good everyone else
involved really is. For starters, Andrea (Romano) makes it look very,
very simple, but I urge anyone who thinks it's simple to actually try
to direct actors. It's hard. Very hard. They speak a different
language. We were working on an episode of Justice League, and I
happened to get to the recording session early and the only other
person there already was the lead villain. We started chatting and, of
course, the conversation turned to "How did you see this guy?" So I
tell him my concept of the character. I swear to God, it took Andrea
an hour of recording time to undo the damage I'd done because I spoke
to him from the wrong perspective. An actor wants to know the internal
emotional aspect of how the character feels, and I was describing the
character from the outside, as how you would see him.

I've been blessed in that Andrea is one of the few dialogue directors
I've worked with since 1996. When you hear an actor - who's either bad
or who's badly directed - doing your dialogue, you start thinking, "Oh
my God, I'm a terrible writer." And then you hear your words being
directed by good director, working with good actors, and you say,
"Hey, I'm good. I can write dialogue." That's the pleasure of being in
a recording session for one of your scripts.