New Version Offers Increased Model Quality, New Presentation Capabilities
and Easier Integration with Digital Entertainment Workflows
NEW ORLEANS, Aug. 3, 2009 - At SIGGRAPH 2009, Autodesk, Inc. (NASDAQ: ADSK)
has launched Autodesk Mudbox 2010 software, the latest version of its
digital sculpting and painting application. The 2010 release makes it
easier for artists to use Mudbox alongside Adobe Photoshop, Autodesk Maya,
Autodesk 3ds Max and Autodesk Softimage software. Mudbox 2010 now also
features a host of new creative tools and workflows, as well as a software
development kit (SDK) that enables production teams to customize and
integrate Mudbox into pipelines.
Mudbox 2010 will ship as a part of the Autodesk Entertainment Creation
Suites, making it more affordable to incorporate the technology into film,
games and television workflows.
"Autodesk Mudbox gives artists the freedom to create 3D digital artwork as
easily as working with clay and paint," said Stig Gruman, vice president,
Autodesk Digital Entertainment Group. "The software empowers artists to add
a level of detail to their 3D characters, objects and environments that can
be difficult to achieve in traditional 3D modeling applications."
Christoph Schädl, character artist at RABCAT Computer Graphics GmbH, was a
beta tester for Mudbox 2010. "I love to work with Mudbox because the
intuitive user interface lets me focus entirely on my creative vision,"
said Schädl. "My favorite feature in the 2010 release is the ability to
paint across multiple texture maps, in different paint channels without any
seams. That means you can paint really huge textures - up to 50K and more."
and Easier Integration with Digital Entertainment Workflows
NEW ORLEANS, Aug. 3, 2009 - At SIGGRAPH 2009, Autodesk, Inc. (NASDAQ: ADSK)
has launched Autodesk Mudbox 2010 software, the latest version of its
digital sculpting and painting application. The 2010 release makes it
easier for artists to use Mudbox alongside Adobe Photoshop, Autodesk Maya,
Autodesk 3ds Max and Autodesk Softimage software. Mudbox 2010 now also
features a host of new creative tools and workflows, as well as a software
development kit (SDK) that enables production teams to customize and
integrate Mudbox into pipelines.
Mudbox 2010 will ship as a part of the Autodesk Entertainment Creation
Suites, making it more affordable to incorporate the technology into film,
games and television workflows.
"Autodesk Mudbox gives artists the freedom to create 3D digital artwork as
easily as working with clay and paint," said Stig Gruman, vice president,
Autodesk Digital Entertainment Group. "The software empowers artists to add
a level of detail to their 3D characters, objects and environments that can
be difficult to achieve in traditional 3D modeling applications."
Christoph Schädl, character artist at RABCAT Computer Graphics GmbH, was a
beta tester for Mudbox 2010. "I love to work with Mudbox because the
intuitive user interface lets me focus entirely on my creative vision,"
said Schädl. "My favorite feature in the 2010 release is the ability to
paint across multiple texture maps, in different paint channels without any
seams. That means you can paint really huge textures - up to 50K and more."
New Feature Highlights
o Interoperability with Adobe Photoshop: New workflows make using Mudbox in
conjunction with Photoshop easier. Mudbox 2010 can import PSD files to use
as paint layers, as well as export paint layers as PSD files for touchup.
o Simpler interoperability with Maya, 3ds Max and Softimage: Mudbox adds
support for Autodesk FBX file transfer technology, enabling artists to
import and export scene data containing more information than the usual OBJ
file format. Painted texture maps, cameras and image planes can be
retained, resulting in higher-fidelity transfers that help to save artists'
time.
o Software development kit (SDK): Mudbox 2010 introduces a C++ SDK that
production teams can use to customize and integrate Mudbox into pipelines.
o New creative tools and workflows: The 2010 version also includes new
brushes, support for reordering of paint layers, ambient occlusion map
baking, new viewport filters as well as the ability to render images
directly from the viewport - making Mudbox a great presentation tool.
Autodesk Digital Entertainment Creation Suites
Autodesk's new Entertainment Creation Suites offer customers a choice of
either Maya 2010 or 3ds Max 2010 software, together with Mudbox 2010 and
Autodesk MotionBuilder 2010 software. The Suites give artists and
production facilities access to a range of powerful creative tools at more
than 35 percent* cost savings, compared to purchasing each product
separately. With Autodesk FBX 2010 data exchange technology, the Suites
provide a cohesive, efficient pipeline. Used together, the products in
these Suites help artists maximize creativity and optimize productivity.
Pricing and Availability
Autodesk anticipates that Mudbox 2010, as well as the new Digital
Entertainment Creation suites, will be available in August 2009. The 32-bit
version of Mudbox 2010 will be supported on the Windows Vista Business
(SP1), Windows XP Professional (SP2) and Apple Mac OS X 10.5.7 operating
systems. The 64-bit version of Mudbox 2010 will be supported on the Windows
Vista Business (SP1) and Windows XP x64 Edition (SP2) operating systems.
The Autodesk suggested retail price for a license of Mudbox 2010 is
US$745**. The suggested retail price to upgrade from Mudbox 2009 to Mudbox
2010 is US$375**. Autodesk Subscription is available for purchase
simultaneously with the product or upgrade purchase. The Autodesk suggested
retail price for Autodesk Subscription for Mudbox 2010 is US$250 per
year**.
*International savings may vary.
**International pricing may vary.
About Autodesk
Autodesk, Inc., is a world leader in 2D and 3D design software for the
manufacturing, construction, and media and entertainment markets. Since its
introduction of AutoCAD software in 1982, Autodesk has developed the
broadest portfolio of state-of-the-art Digital Prototyping solutions to
help customers experience their ideas before they are real. Fortune 1000
companies rely on Autodesk for the tools to visualize, simulate and analyze
real-world performance early in the design process to save time and money,
enhance quality and foster innovation. For additional information about
Autodesk, visit www.autodesk.com.
Autodesk, AutoCAD, FBX, Maya, Mudbox, Softimage and 3ds Max are registered
trademarks or trademarks of Autodesk, Inc., and/or its subsidiaries and/or
affiliates in the USA and/or other countries. SIGGRAPH is a registered
trademark of the Association of Computing Machinery, Inc. All other brand
names, product names or trademarks belong to their respective holders.
Autodesk reserves the right to alter product offerings and specifications
at any time without notice, and is not responsible for typographical or
graphical errors that may appear in this document.
o Interoperability with Adobe Photoshop: New workflows make using Mudbox in
conjunction with Photoshop easier. Mudbox 2010 can import PSD files to use
as paint layers, as well as export paint layers as PSD files for touchup.
o Simpler interoperability with Maya, 3ds Max and Softimage: Mudbox adds
support for Autodesk FBX file transfer technology, enabling artists to
import and export scene data containing more information than the usual OBJ
file format. Painted texture maps, cameras and image planes can be
retained, resulting in higher-fidelity transfers that help to save artists'
time.
o Software development kit (SDK): Mudbox 2010 introduces a C++ SDK that
production teams can use to customize and integrate Mudbox into pipelines.
o New creative tools and workflows: The 2010 version also includes new
brushes, support for reordering of paint layers, ambient occlusion map
baking, new viewport filters as well as the ability to render images
directly from the viewport - making Mudbox a great presentation tool.
Autodesk Digital Entertainment Creation Suites
Autodesk's new Entertainment Creation Suites offer customers a choice of
either Maya 2010 or 3ds Max 2010 software, together with Mudbox 2010 and
Autodesk MotionBuilder 2010 software. The Suites give artists and
production facilities access to a range of powerful creative tools at more
than 35 percent* cost savings, compared to purchasing each product
separately. With Autodesk FBX 2010 data exchange technology, the Suites
provide a cohesive, efficient pipeline. Used together, the products in
these Suites help artists maximize creativity and optimize productivity.
Pricing and Availability
Autodesk anticipates that Mudbox 2010, as well as the new Digital
Entertainment Creation suites, will be available in August 2009. The 32-bit
version of Mudbox 2010 will be supported on the Windows Vista Business
(SP1), Windows XP Professional (SP2) and Apple Mac OS X 10.5.7 operating
systems. The 64-bit version of Mudbox 2010 will be supported on the Windows
Vista Business (SP1) and Windows XP x64 Edition (SP2) operating systems.
The Autodesk suggested retail price for a license of Mudbox 2010 is
US$745**. The suggested retail price to upgrade from Mudbox 2009 to Mudbox
2010 is US$375**. Autodesk Subscription is available for purchase
simultaneously with the product or upgrade purchase. The Autodesk suggested
retail price for Autodesk Subscription for Mudbox 2010 is US$250 per
year**.
*International savings may vary.
**International pricing may vary.
About Autodesk
Autodesk, Inc., is a world leader in 2D and 3D design software for the
manufacturing, construction, and media and entertainment markets. Since its
introduction of AutoCAD software in 1982, Autodesk has developed the
broadest portfolio of state-of-the-art Digital Prototyping solutions to
help customers experience their ideas before they are real. Fortune 1000
companies rely on Autodesk for the tools to visualize, simulate and analyze
real-world performance early in the design process to save time and money,
enhance quality and foster innovation. For additional information about
Autodesk, visit www.autodesk.com.
Autodesk, AutoCAD, FBX, Maya, Mudbox, Softimage and 3ds Max are registered
trademarks or trademarks of Autodesk, Inc., and/or its subsidiaries and/or
affiliates in the USA and/or other countries. SIGGRAPH is a registered
trademark of the Association of Computing Machinery, Inc. All other brand
names, product names or trademarks belong to their respective holders.
Autodesk reserves the right to alter product offerings and specifications
at any time without notice, and is not responsible for typographical or
graphical errors that may appear in this document.
