Independent Games Festival Finalists Announced

The Independent Games Festival has named the finalists for its sixth annual competition. Selected by a panel of game industry professionals, game development teams will compete for more than $40,000 in cash prizes and exhibit their titles at the Game Developers Conference in San Jose Calif., scheduled for March 24-26, 2004.

The 10 games selected for the “Open” category are:

acmi by Selectparks (Richmond, Victoria, Australia)

Anito: Defend a Land Enraged by Anino Computer Ent. Inc. (Muntinlupa City, Metro Manila, Philippines)

Bontãgo by Circular Logic (Redmond, WA)

Facade by InteractiveStory.net and The Georgia Institute of Technology (Atlanta, GA)

Fashion Cents by My Game Company (La Mesa, Calif.)

Fuzzee Teevee by Gastronaut Studios (Washington, DC)

Savage: The Battle for Newerth by S2 Games (Rohnert Park, Calif.)

Spartan by Slitherine Software UK Ltd. (Epsom, Surrey, U.K.)

Starshatter by Destroyer Studios (Rancho Santa Margarita, CA)

Take Command: 1861 The Civil War by MadMinute Games Inc. (New Freedom, PA)

The 10 games selected for the “Web/downloadable category” are

AlphaQUEUE by Large Animal (New York, NY)

Beesly’s Buzzwords by Flashbang Studios, LLC (Tempe, AZ)

Billiard Boxing by Shizmoo Games, Inc. (New York, NY)

Chomp! Comp! Safari by AstroManic Studios (San Francisco, Calif.)

Dr. Blob’s Organism by Digital Eel (Kirkland, WA)

Dungeon Scroll by Robinson Technologies (Fukuyama, Hiroshima, Japan)

Gish by Chronic Logic LLC (Santa Cruz, Calif.)

Oasis by Mind Control Software (San Rafael, Calif.)

Space Station Manager by Mistaril (Helsinki, Finland)

Yohoho! Puzzle Pirates by Three Rings Design, Inc. (San Francisco, Calif.)

Winners will be announced at the Game Developers Choice Awards Ceremony on March 24, 2004 in San Jose, Calif. Games in each category will be eligible for six awards: Innovation In Audio, Innovation In Game Design, Innovation In Visual Arts, Technical Excellence, The Audience Award and the Seumas McNally Grand Prize for Independent Game of the Year. More information about the finalist games can be found at www.igf.com.

The Independent Games Festival was established in 1998 by the CMP Game Group to encourage innovation in game development and to recognize the best independent game developers, the way the Sundance Film Festival has benefited the independent film community.