Image Metrics provided facial animation for many of the cut scenes in the current hit video game Assassin’s Creed II, developed by Ubisoft Montreal. The game was the first collaboration between Image Metrics and Ubisoft.
“One of the most anticipated games of the year, Assassin’s Creed is renowned for its stunning art design and rich graphics,” said Brian Waddle, executive vice president of Image Metrics. “Image Metrics is honored to have used our facial animation technology to help Ubisoft enhance the sequel even further through compelling cinematics that feature emotionally engaging characters.”
The game creates a new hero in Ezio Auditore da Firenze, a young Italian noble out to protect his dynasty from the power hungry Knights Templar.
Image Metrics optimized performance capture and character rigs provided by Ubisoft to deliver 28 minutes of facial animation for 23 different characters in the game. The project was completed in eight weeks, using Image Metrics’ proprietary facial animation and rigging technology.
“With their track record, solid technology and very good service, Image Metrics quickly became our first choice for a facial animation partner for Assassin’s Creed II,” said Jean-Francois Boivin, production manager, missions and cinematics. “Timing was also crucial to the project. We had to deliver over two hours of cinematics, including 30 minutes of facial close-ups, within tight deadlines. Image Metrics was able to produce the quality and quantity of facial animation Assassin’s Creed II demanded in the short timeframe we had for the project.”