Wanna get plugged into the game? Or, to be more precise, the game developer world? Just in time, Game Developer’s 2003 Game Career Guide is now available at most major newsstands and bookstores, and by download.
The record-breaking growth the U.S. video game industry underwent in 2002 shows no signs of slowing this year. As a result, more and more people are actively seeking to break into the industry. Game Developer magazine’s annual Game Career Guide is an invaluable tool for recent grads looking to enter the field of game development and professionals looking to change careers.
“The overwhelming success of last year’s guide proved the need for an authoritative, independent resource for people looking to get into the game industry," says Jennifer Olsen, editor-in-chief of Game Developer Magazine. "Game development education is evolving right alongside the art form itself, helping to redefine it just as film schools did for the art of cinema in the last century."
Based on the reception of last year’s inaugural Game Career Guide, this year’s edition offers even deeper real world advice and insider information on planning a game career, including: What courses to take for different game development jobs; Students’ experiences in university and vocational game development programs; What game industry hiring managers are really looking for; A firsthand view of an average day at Ion Storm Austin, working on Thief 3; How games are built and sold; and an up-to-date directory of nearly 100 North American game development schools and programs. Game Developer’s 2003 Game Career Guide will be available for $5.95 on newsstands through November 10 and will continue to be available at www.gamasutra.com/education thereafter.