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VRDC Fall Sessions Explore ‘Virtual Rick-ality,’ Tilt Brush & More

Rick and Morty: Virtual Rick-ality

Festivals and Events

VRDC Fall Sessions Explore ‘Virtual Rick-ality,’ Tilt Brush & More

Virtual Reality Developers Conference is gearing up to bring premier content and networking opportunities for immersive VR, AR and MR experience creators to San Francisco’s Union Square Hotel on September 21 & 22. An initial batch of knowledge-enriching and inspiring sessions focused on key themes facing content creators has been revealed, and registration is open now.

“As virtual and augmented reality innovations continue to emerge, the need for more education around its development grows,” said Katie Stern, General Manager, VRDC and GDC. “This year’s programming will help VR, AR, and MR creators understand the latest technologies, techniques, and trends while networking with industry leaders.”

According to the second annual VRDC VR/AR Innovation Report, 95% of respondents think VR, AR, and MR are long-term sustainable markets. To help attendees gain insight into future development and opportunity in these fields, VRDC sessions focus on VR, AR, and MR as well as use cases across industries including, Brand Experience, Innovation, Healthcare, and Games and Entertainment.

Some of the Fall 2017 highlights include:

GAMES & ENTERTAINMENT
Rick and Morty: Virtual Rick-ality Postmortem – VR Lessons *burrrp* Learned. Devin Reimer and Alex Schwartz (Owlchemy Labs)
Three Years of Tilt Brush. Patrick Hackett and Drew Skillman (Google)
Building VR Communities: Asymmetry, Asynchrony, and Abuse. Daniel Citron, Rob Jagnow (Google), and Cy Wise (Owlchemy Labs)
Use Your Illusion: Creating Immersive Virtual Reality Worlds. Adam Orth (First Contact Entertainment), Dirk Van Welden (I-illusions), Will Smith (FOO), and Chris Pruett (Oculus VR)

INNOVATION
Mixed Reality for Space Exploration. Nathaniel Guy (NASA)
How AR Is Transforming the Building and Construction Industries. Scott Montgomerie (Scope AR)
Creating Social Experiences in VR. Mike Booth (Facebook)
Why Virtual Reality and Machine Learning Are Good for Science. Aldis Sipolins (IBM Research)

BRAND EXPERIENCE
NBA VR: Putting Fans Courtside with NBA Legends. Aruna Inversin (Digital Domain)
Red Bull Air Race Case Study: Creating Branded Mixed Reality Content. Rick Davis (REWIND)
Avoiding Demo Nightmares: Did You Just Reach Down My Blouse? Serafina Pechan (Alkaline Games)
Mobile VR Discovery and Monetization: Lessons from Daydream. Michael Almeraris (Google)

Learn more at www.vrdconf.com.

Google Tilt Brush

Google Tilt Brush

Rick and Morty: Virtual Rick-ality

Rick and Morty: Virtual Rick-ality

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