SIGGRAPH Reels in Real-Time Rendering Content

Gaming enthusiasts have yet another reason to attend this year’s hot SIGGRAPH confab, scheduled to take place August 3-7 in New Orleans. As part of the event’s expanded focus on gaming, this year’s Computer Animation Festival will feature a segment on real-time rendering projects. The top selections will be played and demonstrated live on their respective platform (X-Box 360, PS3, PC, etc.).

The real-time work will have its own jury of industry professionals and experts. Entries will be judged on creativity, innovation, performance and most importantly, the ability to render in real time in front of a live audience during the Computer Animation Festival.

Selected contributors will be invited to show their projects as it renders live for the Computer Animation Festival Evening Theater audience, as well as showcase their work in The Sandbox, an area at SIGGRAPH 2009 dedicated specifically for attendees to get a hands-on gaming experience.

Focuses in real-time rendering in addition to games include: Mathematical or other industrial simulations, research projects, real-time artist explorations, new use of pioneering technology and scientific visualizations. SIGGRAPH 2009 will also include presentations and panels on the latest and most exciting work being created with real-time engines.

You can find more detailed submission info at www.siggraph.org/s2009/submissions/caf_real-time.

For complete information on SIGGRAPH 2009 or to download a copy of the SIGGRAPH 2009 Preview Video visit www.siggraph.org/s2009.