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SIGGRAPH 2012 Calls for Real-Time Content
CG animation confab SIGGRAPH 2012 is looking for cutting-edge Real-Time Live! content to be presented as part of this year’s prestigious Computer Animation Festival. Examples of accepted real-time simulations and graphics submissions include computer games, graphics & demos, interactive animation, simulations & rendering techniques, military, industrial or scientific visualizations , research projects, r eal-time art explorations , interactive data visualization and information graphics.
All content that is interactively controlled and rendered in real-time will be considered. Submissions must be able to be demonstrated in front of a live audience.
“Since its debut in 2009, Real-Time Live! has featured some of the most innovative work presented as part of SIGGRAPH’s Computer Animation Festival,” said Jason Smith, SIGGRAPH 2012 Real-Time Live! Chair and Digital Production Supervisor at LucasArts. “Each year the quality and diversity in real-time submissions showcases the best work occurring in the industry.”
The Real-Time Live! submission deadline is April 2, 2012. All real-time work will be reviewed by a professional jury of industry experts from traditional computer graphics, video games, and research organizations. Entries will be judged on creativity, innovation, performance, and most importantly, the ability to render in real time in front of a live audience as part of the Computer Animation Festival. The top selections will be played and demonstrated live on a PC or game console.
SIGGRAPH will take place at the Los Angeles Convention Center August 5 -9, 2012.
You can find more details at http://s2012.siggraph.org/submitters/real-time-live.