The expo floor opened today at the 2006 Game Developers Conference (GDC) in san Jose, Calif., greeting more than 12,000 video game professionals and enthusiasts from around the world. The 19th annual event will run through March 24 at the San Jose Convention Center, offering attendees a glimpse of what’s on the horizon in terms of next-gen game development, complex production and budgeting issues, strategic targeting of mass markets and collaborations with the film industry.
This year’s keynote addresses will be presented by a handful of industry leaders, including Nintendo president Satoru Iwata, Sony Computer Entertainment exec. Phil Harrison, legendary game designer Will Wright and creator/producer of SCI-FI Channel’s new Battlestar Galactica Ronald D. Moore.
“Right in the middle of the next-generation console releases, the GDC is the epicenter of discussion on the future of the art, science and business of games,” says conference director Jamil Moledina. The ‘What’s Next’ theme will be explored in more than 300 lectures, panels, tutorials and roundtable discussions covering all aspects of the game business. Special sessions will also be devoted to exploring the future of mobile entertainment and serious game applications.
Highlights of the week-long event will include the Independent Games Festival, the Game Developers Choice Awards, GDC Mobile, the Serious Games Summit, Game Connection, the Graphic Impact Gallery and reception, and the Video Games Live Concert. These entertaining and informative events will offer industry insiders a chance to network, exchange ideas and perhaps shape the future of the interactive entertainment industry. A complete list of GDC 2006 programs and additional information on the conference can be found at www.gdconf.com. Animation Magazine Online will provide updates from the event throughout the week.