Machinima, or the art of filmmaking using real-time 3D virtual environments, may sound out there, but the second annual Machinima Film Festival has a very down-to-earth need.
The Academy of Machinima Arts & Sciences, the organization that provides advocacy, education and community building awareness of the art of using Machinima environments, is calling for entries for its Oct. 25 festival. According to the org’s website, Machinima is the convergence of filmmaking, animation and game development. By combining the techniques of filmmaking, the flexibility of animation production and the technology of real-time 3D game engines, Machinima makes for a very cost-effective and time-efficient way to produce films.
To generate visuals, the process uses graphical techniques originally developed for computer games. This means that a filmmaker with a home PC can create feature-length epics that would require millions of dollars to make using traditional CG techniques. That’s because the Machinima filmmaker can make his or her film in real time, rather than painstakingly animating frame by frame.
The 2003 Awards will be presented to the best Machinima filmmakers at a ceremony following the festival. Award guidelines are available at www.machinima.org. This year’s iteration of the fest includes a new award category for best commercial/game Machinima. All submissions must be received by Monday, Sept. 15, 2003. Additional information about the art of Machinima and the 2nd Annual Machinima Film Festival is also available at www.machinima.org.
Selected entries will be screened at the Machinima Film Festival 2003, which is scheduled for Saturday, Oct. 25 at the American Museum of the Moving Image in New York. Headquartered in New York, The Academy of Machinima Arts & Sciences is a non-profit organization co-founded in 2002 by its exec. director, Paul Marino, an Emmy Award-winning animator.