ASIFA-Hollywood, The International Animated Film Society, today announced its call for entries for 32nd Annual Annie Awards honoring outstanding achievement in animation across film, television, commercials, short subjects and now video games. Animation’s oldest and most respected awards ceremony will honor winners as well as juried lifetime achievement award recipients at an annual black-tie gala on Jan. 30, 2005, at the historic Alex Theatre in Glendale, Calif.
The Annie Awards recognize overall excellence as well as individual achievement in areas ranging from production design, character animation and effects animation to storyboarding, writing, music and voice-acting in a total of 21 categories. Entries submitted for consideration must be from productions that originally aired, were exhibited in an animation festival or commercially released in their country of origin between Jan. 1, 2004 and Dec. 31, 2004.
All rules, category information and entry forms are available online at http://www.asifa-hollywood.org or by contacting ASIFA-Hollywood at 818.842.8330. The deadline to receive entry forms is Oct. 1, 2004. All nomination judging material is due by Oct. 29, 2004. Final nominations will be announced by ASIFA-Hollywood on Dec. 6.
“The last several years have brought enormous growth and notoriety to the Annie Awards,” says ASIFA-Hollywood president Antran Manoogian. “Participation from studios, sponsors and artists is increasing along with media attention. It’s a testament to the significance of animation and to the position of the Annie Awards as the original voice of the industry.”
Founded in 1972 by ASIFA member and veteran voice talent June Foray, the Annie Awards have grown in scope and stature for the past three decades. ASIFA is hoping for even more participation this year as it opens the short subject competition up to video game animation.
"I have been pushing for this since I got on the board," ASIFA board member Larry Loc tells Animation Magazine Online. "Everybody knows there is a big hole with gaming but we haven’t really known what to do about it. Frank Gladstone of DreamWorks and Steve Worth of Spumco were also strong supporters."
Loc says the biggest hurdle has been getting the gaming community to support the Annies. "Four or five years ago, the board put a special category for gaming on the ballot and contacted all the gaming companies they could seeking people to compete," he notes. "We sent out packets and called people up, but no one submitted work. I kept pushing, and we finally came up with a compromise of opening short animation to gaming. My feeling is that if we can get some people submitting their game animations into the short category, then there is a good chance to re-create a special gaming category."
ASIFA-Hollywood supports a range of animation activities through its membership. Current initiatives include special animation events, classes, screenings, film and video archives and film preservation efforts. One of the biggest undertakings is the proposed creation of a massive archive, museum, library and research facility for the benefit of the animation community, students and general public. The first phase of this project involves the creation of a virtual archive, which will house hundreds of thousands digitized images, movie clips and sound files pertaining to the art of animation. More information on the ambitious project can be found at www.animationarchive.org/index.html.