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Posts from category "Visual EFX and Tech"

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Alias|Wavefront Changes Name After 20 Years


July 17, 2003 by Ryan Ball No Comments divider image

Toronto, Canada-based digital solutions provider Alias|Wavefront is celebrating its 20th anniversary with the launch of a corporate identity change from Alias|Wavefront to simply Alias. A new logo will accompany the name change. The company’s 20th year has been highlighted by the receipt of a technical Oscar for the development of [...]

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NXN alienbrain VFX 2.0 to Invade SIGGRAPH


July 16, 2003 by Ryan Ball No Comments divider image

NXN Software will be at SIGGRAPH 2003 to introduce NXN alienbrain VFX 2.0, the next version of its asset and production management system for the development of long-form, computer-animated feature films and visual effects. The system is designed to save studios time and money by securing and streamlining the workflow [...]

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Stan Winston Goes CG


July 14, 2003 by Ryan Ball No Comments divider image

It’s a sign of the times when Hollywood special effects master Stan Winston, known for his animatronics work on such film franchises as Jurassic Park, The Terminator, Alien and Predator, jumps on the CG bandwagon. According to Variety, the four-time Oscar-winning creature crafter is launching a computer animation division dubbed [...]

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ComputerCafé Creates Invisible EFX for LXG


July 11, 2003 by Ryan Ball No Comments divider image

For Twentieth Century Fox’s The League of Extraordinary Gentlemen, opening in theaters today, the team at Santa Maria, Calif.-based effect house ComputerCafé was charged with updating the Invisible Man for the 21st century. It has been 70 years since actor Claude Rains first portrayed the character in a film that [...]

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Splutterfish Swims With BOXX


July 10, 2003 by Ryan Ball No Comments divider image

BOXX Technologies has entered into a strategic relationship with 3D rendering software solutions provider Splutterfish. BOXX is now offering the Brazil Rendering System with its XXtreme 3DBOXX workstations and RenderBOXX render nodes. Designed for Microsoft Windows or Linux, 3DBOXX is available in single and dual AMD or Intel processor configurations. [...]

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Wondertouch Boxes ParticleIllusion 3.0


July 9, 2003 by Ryan Ball No Comments divider image

Wondertouch, a newly established software developer specializing in particle effects for the visual effects industry, is now shipping the boxed version of its recently released particleIllusion 3.0 for Windows. Version 3.0 represents a major upgrade and expansion of the company’s cornerstone 2D, sprite-based particle effects software application. The boxed version [...]

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Mental Ray DVD for Maya Artists released


July 8, 2003 by Ryan Ball No Comments divider image

High-tech training company Mesmer Inc. has released the learning DVD title Real Maya mental ray for Maya artists and animators. Six months in development, the DVD promises to offer a decade of learning about mental ray on one disc and features more than 3 hours of finished work culled and [...]

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Pixel Magic Styles F/X For Blonde Sequel


July 7, 2003 by Ryan Ball No Comments divider image

While Industrial Light & Magic’s big effects in Terminator 3 may be wowing sci-fi and action fans at cinemas across the nation, digital trickery of the less noticeable variety can be seen in the No. 2 movie in America. Toluca Lake, Calif.-based effects house Pixel Magic completed 48 effect shots [...]

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Kaydara Releases MOTIONBUILDER 5


June 30, 2003 by Ryan Ball No Comments divider image

Kaydara Inc. is set to release MOTIONBUILDER 5, the latest version of the company’s real-time 3D character animation software. The next-generation solution features a unique, real-time, photorealistic rendering engine and Kaydara’s “smart” character technology (HumanIK). The company says the package allows for complex character set-ups and animation to be created [...]

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Power Solids, Booleans for Rhino 2.0


June 26, 2003 by Ryan Ball No Comments divider image

nPower Software has released Power Solids 1.1 and Power Booleans 1.1 with support for Rhino 2.0 and 3.0. Power Booleans supports polygonal and NURBS Booleans, while Power Solids extends Rhino to support additional solids modeling functionality. The company says the combination of Rhino with Power Solids provides a geometric modeling [...]

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