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Pixar’s Universal Scene Description Going Open Source

Pixar intends to release its Universal Scene Description software (USD) as an open-source project by summer, 2016. The toolset addresses the need in the CG film and game industries ... Continue Reading →
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House of Moves Unwraps Fresh Animation Pipeline

House of Moves, an LA-based full-service motion-capture and key-frame animation company, announces a new,technology suite, codenamed “Helibug.” The proprietary process “rethinks ... Continue Reading →
Ant-Man

Maximum Shrinkage

The visual-effects crew on Marvel’s Ant-Man scales the action both down and up for the tiny ... Continue Reading →
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Blackmagic’s DaVinci Resolve 12 Goes to Beta

Blackmagic Design has made available for public beta testing DaVinci Resolve 12. Customers are invited to download the pro editing and color corrections software from the company’s ... Continue Reading →
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Post & VFX House Cognition Opens

Cognition, a new hybrid post production facility, visual effects studio and creative campus, has made its Hollywood debut. The company is led by writer/producer Brian Pope and features ... Continue Reading →
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Pixar Releases RenderMan 20

Pixar Animation Studios has released version 20 of its Oscar-winning RenderMan software, introducing innovative ways to more easily and quickly create cinematic quality imagery. Highlights ... Continue Reading →
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Cinesite, Image Engine Announce Merger

Cinesite and Image Engine have announced a merger of their two companies, which now employ a combined staff of over 525 artists worldwide, with capacity for 675 at their studios in ... Continue Reading →
Avengers: Age of Ultron

Serious Assembly Required

ILM and Trixter spearhead the complex mo-cap, animation and effects wizardry that required 19 facilities to make Marvel’s Avengers: ... Continue Reading →
Jurassic World

A Breed Above

ILM revisits and remixes its iconic digital creatures for the return visit to the land of dinosaurs in Jurassic World. Though barely ... Continue Reading →
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Digital Human League Publishes 1st Set of Open Data

The Digital Human League has released the first batch of data in its attempt to overcome the “uncanny valley” effect in creating digital versions of humans. The league is ... Continue Reading →
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