StudioGPU’s MachStudio Pro

As many have pointed out in recent months, expectations for speed in the 3D community have reached a breaking point. However, some companies are stepping up and pushing the envelope ... Continue Reading →

Autodesk Maya 2010

Back around SIGGRAPH this year, which in CG time is a LONG time ago, Autodesk released Maya 2010 with a plethora of other Autodesk acquisitions. Within that release were some internal ... Continue Reading →

Unity 3D’s Unity iPhone

You know the iPhone app. phenom has reached its tipping point when even the Louvre Museum has jumped on the bandwagon. Meanwhile, I think the number of iPhone users has reach a gazillion ... Continue Reading →

Planetside’s Terragen 2

The last time I used Terragen was around a million years ago to create a matte painting background to be the stand in for Oahu. I recently discovered that the Planetside software has ... Continue Reading →

Autodesk’s 3ds Max 2010

A few months ago, Autodesk released Max 2010 with a brand new coat of paint to enter the Vista age, as well as some new features that fortunately have some chops. The first noticeable ... Continue Reading →

Orbaz’s Particle Flow Tools Box#2

Particle Flow, for those outside of the loop, is the quite powerful particle system within 3ds Max. It’s not quite Houdini, but it does have some remarkable tricks’including ... Continue Reading →

Luxology’s modo 401

Luxology is seriously out of control! I’m going to recommend that you go visit their website to check out all the colorful candy they have to offer in the Easter basket they are ... Continue Reading →

Autodesk Toxik

For the purposes of this review, I sat down with an artist who has been using Toxik in production so that I could see how the software dealt with real day-to-day challenges. Autodesk ... Continue Reading →

Wacom’s Intuos4

I know I’ve said this many times before, but seriously, folks: I love my Wacom. For what I do in the visual effects world, I get to rely on my Wacom tablet a lot. My productivity ... Continue Reading →

3DAliens glu3D

Fluids are difficult! Just ask anyone’scientists, physics students, crabbers in the Bering Sea will all agree. In 3D animation and visual effects, the goal is to make them not ... Continue Reading →