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Wacom Cintiq 21UX

Wacom recently released the latest installation of is high-end production tablet, the Cintiq 21UX, with its built-in LCD display. A staple at design, photography and animation houses, ... Continue Reading →

BonesPro 4

Most Max users are familiar with BonesPro. It’s been around. But no substantial advance has been made for 10 years. 3d-io, in cahoots with Digimation, decided to take the ball ... Continue Reading →

Hairtrix

Hairtrix is the offspring of two other plugins, HairFX and Ornatrix. Both reasonable hair styling and rendering tools, but both lacking something that the other had. So the obvious ... Continue Reading →

Wacom Intuos4 Wireless

My favorite tablet has just gotten better. You might ask, ‘How can the Intuos4 get any better? I mean, its sleek and black. Ambidexterous. Customizable buttons and a wheel. A ... Continue Reading →

Unwrella

I’ve said it before and I’ll say it again: I really hate setting up UVs. I’d rather have bamboo shoved under my fingernails and undergo Chinese Water Torture. There ... Continue Reading →

Zookeeper

When working in 3D files for production, it isn’t unheard of to get scenes that have hundreds or even thousands of objects in them. It’s also not unheard of for thoughtful ... Continue Reading →

Craft Director Studio

Years ago, I took a look at Craft Animations’ rigs when it was exclusive to 3ds Max, and found it to be indispensable not only for pipelines with vehicles, but also for camera ... Continue Reading →

Pixologic’s ZBrush 3.5

I have to admit that I only became familiar with ZBrush last year despite its excellent initial reputation as a hobbyist’s tool. The well-designed 3.5 version was introduced around ... Continue Reading →

ZBrush Digital Sculpting Human Anatomy By Scott Spencer (Sybex Books, 416 pages)

To celebrate the arrival of my newly found friend, ZBrush 3.5, I picked up the new book: ZBrush Digital Sculpting Human Anatomy by the ZBrush Guy, Scott Spencer. Spencer, who also ... Continue Reading →

StudioGPU’s MachStudio Pro

As many have pointed out in recent months, expectations for speed in the 3D community have reached a breaking point. However, some companies are stepping up and pushing the envelope ... Continue Reading →