Tech Reviews February 2016

February 2016 Tech Review

FTrack So, this is why I love innovation and competition. As much as I love and adore Shotgun, it doesn’t mean that there isn’t room for other applications. And it doesn’t mean ... Continue Reading →

January 2016 Tech Review

FumeFX 4.0 It’s been a little bit of a wait for the next iteration of the popular, near indispensable fluid-simulation engine known as FumeFX. But version 4.0 is now available, and ... Continue Reading →

Reallusion Releases iClone Game Character Creator

Silicon Valley software company Reallusion — specializing in 2D and 3D real-time animation solutions — has stepped into the videogame world with the release of iClone Game ... Continue Reading →

December 2015 Tech Review

Perception Neuron Motion Capture Motion capture has become ubiquitous in the industry — or rather industries if you talk about animation, film, previz and video games. It’s a must. ... Continue Reading →

November 2015 Tech Review

Cinesync Cinesync isn’t one of the new kids on the production block. It’s been around for 15 years, growing out of Australia’s Rising Sun Pictures and ultimately blossoming under ... Continue Reading →

CreateVR Wins at Digital Hollywood, Clios

CreateVR — the virtual reality production house parented by Create Advertising — has been doubly honored in recent days with top awards at two prestigious industry events. ... Continue Reading →

Animatrik Licenses Giant, Breaks Mo-Cap Record

Vancouver’s Animatrik performance capture and virtual production house has licensed LEI/Giant technology from film production company Lightstorm Entertainment for use in its work ... Continue Reading →

Fuel, DeNA Team for ‘World of Thingies’

Fuel Entertainment and DeNA have announced a collaboration on a new animated series based on the interactive property World of Thingies. The show is planned for a worlwide release in ... Continue Reading →

RenderMan for Houdini Ships with v15

Side Effects Software and Pixar have announced RenderMan for Houdini (RfH), a production-quality plug-in that will serve as a workflow integration bridge between RenderMan and Houdini. ... Continue Reading →

October 2015 Tech Review

Chaos Group V-Ray 3.2 When I asked the guys at Chaos, “How many new features have been implemented in V-Ray 3.2?” their answer was, “Hundreds.” So, I said, “For the review, ... Continue Reading →